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Overall: 2+ (considered 3)
The pacing is too fast, I'm instantly dead after booting up. Space out obstacles and make the game have easier levels to begin with. I can't rate this game anything above 3 stars, seeing as I'm unable to view a major part of the gameplay, because my reaction time is too slow to get around the first level.

Gameplay: 1
The gameplay starts too soon. Give the player a grace period and IV frames to compensate for high obstacle count, or reduce obstacles. Insta-death in what I'd assume is a rythm based game is not a good idea. It's impossible for me to rate this experience, because it ends as soon as it starts.


Visuals: 2+ (considered 3)

The visuals themselves aren't half bad. The User Interface in the menu is laid out in nice manner, but my issue is with later parts of the User Experience. The obstacles aren't big enough, I feel like the player is too fast, the lanes aren't communicated clearly.

Audio: 3
The audio in this game is really nice. It's not top of the game, but it's definetly one of the better aspects of the game. 

Creativity: 3
The idea in itself is really fun. It's the execution and visual communication which botch those by a lot. I'm not convinced enough to give it more than 3 stars though, because you don't address any of the consequences of the player's actions. It could also be the fact that I'm unable to play through the first level due to its speed.

Thank you so much for rating my game. I didnt really get time to work on it too much, but I'll definitely implement that peace phase you talk about in the next update. :)