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Tchibum Park's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #121 | 2.271 | 3.800 |
Visuals | #122 | 1.912 | 3.200 |
Overall | #126 | 2.032 | 3.400 |
Gameplay | #128 | 1.793 | 3.000 |
Audio | #136 | 1.315 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I thought it was a really creative and well executed one button idea! A lot of people tried to find ways to either work around the limitation (by allowing you to use mouse input + a button) or shoehorn single button controls into a genre that usually requires more. You made a whole new game type that only requires a single button and I thought it was quite clever. I loved all the little animations too.
criticisms:
1. as others mentioned 5 minutes is too long
2. give easy another gate
3. allow keyboard input. I know that's technically more than one button, but I think if it has the exact same functionality it still counts. hovering my mouse over that button for 5 minutes sucks, and caused me to miss 5 seconds away from the end q_q
4 stars!
The game is well implemented. But 5 minutes in the same scenario seems a little too much.
Hi Josep Pons! I also realized that 5 minutes was too much, but I didn't have time to analyze the balance. But the concept was delivered. lol
Cool concept, I like the art and I had a lot of fun, good job!
Thanks itayron10! Good to know that you like.
It's a cool idea and I like the graphics, but the stages is quite static, it doesn't get more difficult with time. The easy is too easy, and the 5min gameplay is too long for that (in my opinion). Maybe making it getting more difficult with time would make it more dynamic (like the swimmers increasing the speed that they appear).
Thanks for the feedback, Afaranha! My idea was to put animations on everything, but I wasted a lot of time solving bugs and I couldn't do it. Haha... The balance was affect by that too, so I couldn't analyze if the 5 minutes was too much, as well as adding more variations and difficulties. in the end, I ended up just delivering the basic concept, but after I'll redo everything more balanced.
I understand, I also had some issues with time and put more efforts on my levels, I was too concerned about development and bug fixes xD
But good job on that!