Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

HowDeepCanYouGetView game page

RogueLike
Submitted by GalloPintoGames (@games_gallo) — 2 minutes, 14 seconds before the deadline
Add to collection

Play game

HowDeepCanYouGet's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#5232.7493.778
Fun#5412.3453.222
Game Design#5922.2643.111
Audio#5972.0212.778
Overall#5992.2643.111
Graphics#6062.3453.222
Innovation#6671.8592.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dive deeper to get powerups

Did you write all the code and made all the assets from scratch?
no

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

good job , the controls are simple , I did not like that the player can not aim , there was one sound in the game ,  a few suggestions add sounds for the attack And when the player lose Hp , make the player 

could  aim

Submitted(+1)

I'm so sorry it took me so long to get back to you. I'm a new fan of rogue family of games, and I have been enjoying them quite a bit. 

I tried my hardest to beat your game but never managed to get as far as I did with my first run. The solid fundamentals are here. I prefer melee for sure and had the most success with it. However every single time I died I haven't felt it was my fault which is not ideal for a roguelite and roguelike games. Every time I either got stuck pinned to the wall and just nuked from full HP to nothingness in mere seconds. Sometimes enemy that would deal a small amount of dmg would tik me for 3/4 of my hP in one attack. I got hit by a bomb AOE that surpassed its red-hit zone area. 

I feel like an asshole for not enjoying your game as much as you did enjoy ours but I couldn't force myself to lie to you, cause I really think you deserve honesty and proper feedback. Controls are fine and responsive, and core mechanics like I mentioned are here and even balance-wise and level design rooms are pretty good. I liked the one with the falling bombs. What is making me not enjoy the game that much is the lack of polish, for the enemies, the HP values, and the hitbox zones. 

If you continue working on it and updating it pls let me know I will be more than happy to give it another go. 

Even though I didn't enjoy your game as much as you probably wanted I want you to know you are still a legend in our eyes and a mad lad and we hope you will make more games and share them with us. I always try my best to be fair and give feedback based on my honest feelings. 

Developer (1 edit) (+1)

Man THANK YOU, I really value that you try to finish the game, I know that have a lot of issues, to be honest I change the visuals just a couple of hours before the Jam time end and result into lack of testing and reduction of play space, I had like al alpha version that worked better in my opinion because there was more space. I added some wait time for the enemies after they hit you, believe or not it was much worst before, simple enemies would drain you bar almost instantly when you got cornered . I basically just add some values to stronger enemies and that's it, didn't had enough time to test, I really want to make a lot of changes after the rating period is done. Thanks a lot, I really value your feedback and honesty, is exactly what I need :)

hit me on twitter @games_gallo and we can continue exchanging feed back, there is not much there yet but I'm planning to add stuf and updates.  

Submitted

Hey mate, sorry for the late answer I had a busy week (work plus Sea of Stars deadly combo regarding free time). Sadly I don't have Twitter, or rather, I don't use it at all. I don't have any social media really, mostly I use discord for communication, you can always find me on Brackeys server if you need anything ;) Feel free to DM there. 

Submitted(+1)

Great job! I enjoyed the controls and the aspect of being able to level between each scene. I only wish I could aim the bullets instead of shooting them straight. :)

Developer

Thanks for playing! you should give it another try with the sable is the better choice :)

Submitted(+1)

It's fun to play!

Developer

Thanks for playing! 

Submitted(+1)

This was a fun game, sword definitely better than the gun. Your upgrades can eventually start to be a detriment I noticed (bullet size is a big problem, and attack speed with the sword lets you interrupt your own attacks before they hit). Some rooms I spawned in on top of an enemy, and for some reason the final room had the exit open as soon as I spawned in. Otherwise good game! :)

Developer(+1)

Thanks for playing! also thanks for the comment, yes the sword seems harder at first but in the long run is the easier way to beat the game, I'm aware of the issues with the upgrades, really think that put a cap on some of them is necessary, thanks for pointing the exit door appearing on some boss rooms, I missed that.

Submitted(+1)

cool game

Developer

Thanks for playing! 

Submitted(+1)

This is the fourth game with such graphics, some famous asset?
It was much more enjoyable to play compared to similar games, good job!!!

Developer

Jahaha is the first asset that you find when looking for underwater theme, thanks! 

Submitted(+1)

game was hard lol. great job!

Developer

Thanks! Try the sable, it doesn't seem like but is easier in the long run.