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Barective's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #409 | 2.440 | 3.571 |
Fun | #546 | 1.952 | 2.857 |
Graphics | #586 | 2.049 | 3.000 |
Game Design | #589 | 1.854 | 2.714 |
Overall | #610 | 1.838 | 2.690 |
Audio | #716 | 1.269 | 1.857 |
Theme | #728 | 1.464 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I interpreted the door as a person. So you have to figure out what's behind the person by talking to them. And there are few doors too.
Did you write all the code and made all the assets from scratch?
I used few scripts from my past project like movement and menu. I did not make the sound effects or the textures from scratch and for the narration I used S.A.M text to speech. Rest of the assets were made by me during the jam.
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Comments
I liked the concept and honestly the shotgun felt really great to use, and really tight. The drink mixing I struggled with as the mixer interactions often wouldn't trigger or needed some gymnastics to get in position to be able to actually mix drinks. Could blast rats all day though!
it's a great concept, and i really dig the aesthetic, though the gameplay felt a little overwhelming
a little janky, but fun and goofy. i enjoyed blasting the rats
The audio in the tutorial was harsh on my ears. The big measuring cup clipped out of the game when placed and could not be used anymore. Rats were cute tho