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Devil's Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #396 | 2.556 | 3.500 |
Game Design | #419 | 2.556 | 3.500 |
Theme | #449 | 2.556 | 3.500 |
Audio | #457 | 2.282 | 3.125 |
Overall | #466 | 2.419 | 3.313 |
Graphics | #487 | 2.465 | 3.375 |
Innovation | #506 | 2.100 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It utilizes doors as a part of the game mechanics
Did you write all the code and made all the assets from scratch?
The only things I didn't make were the font, the Godot game engine and the sounds played.
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Comments
Cool game! I really liked the sound design and how the heartbeat gets louder as you approach the door. Good job! :D
nice and simple!
Notes:
I would like to see the UI without the need of pressing "Esc" each time
it would be better to be faster in movement
1st Boss was so hard to beat
Happy Game Jamming!
Okay I'll make sure to consider making stats visible on the HUD for future games. Thanks for the feedback!
Interesting game. First enemy is a difficult boss. Maybe give the player weaker enemies to practise on and build up first. I managed to get through it by finding a position he couldn't attack. A good attempt.
Alright, thanks for your input!
Had quite a bit of fun with this one! I struggled to understand how to beat the guy, but it was fun figuring it out. The fact that you added the option to skip the introduction meant that you had a clear idea that the game was meant to be replayed, and that’s a remarkably good design choice in my opinion.
My high score was 293333, if I remember correctly, as I tried it several times.
I'm glad you enjoyed it!
I liked the overall idea, and it is well fitted to the theme. I would polish that hit-box, so that is not really about the stats, but a bit of skill, at least for me.
Thanks for the feedback!