My high-score was 6530! This was a pretty fun and entertaining game. It was also quite polished. Couldn’t catch any bug or anything that looked off, so props for that!
juampy
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The amount of work put into this game is commendable! I was particularly grateful of the sound effects whenever you grabbed something, thank you very much. It was a nice touch that really contributes to the gameplay! I really liked the idea.
I felt that perhaps changing the hands wasn’t absolutely necessary, as you can’t easily tell which one you’ll need. I had to go back once because I needed the hand I had changed before. Also, being able to zoom out would have helped quite a bit, but perhaps that was intentionally left out.
The graphics are great, and the controls are really well explained!
This was a quite fun game! My highest score was about 560k. I believe that the enemies were too difficult to shoot at! I realized that you were supposed to get to certain places to be able to shoot them, but then the elevator moved too quickly and I felt that in the end it was too risky to move away from it for long. Or, you know, maybe I just wasn’t as good as I should’ve been to play it, hahaha. Either way, it was fun!
Woaaaah, the amount of detail for the artworks in this game is unbelievable! I loved it. My GF and I didn’t quite understand how to play at the beginning, as for some reason we thought you could move the characters around. But once we realized you could only use the potions, we had a lot of fun! Really liked this one.
PD: We found a weird bug where a medium potion was added when we had the small one selected, and vice versa. But it was definitely a minor detail. Looking forward to the boss if you ever continue with the game! <3
This game was absolutely astonishing! The art style is beautiful and fitting, the game’s main mechanic is really well thought and it works great. The music is nice and it’s also a surprisingly long game for a jam. You even included an introduction and everything! It’s an amazing job what you guys did with this game. Congrats!
Probably the only thing that was a bit annoying was that the button you used to open the build mode wasn’t the same one you used to close it. I intuitively tried to do that every single time I was in that mode. I also struggled to find the jump button at first, as I (again, intuitively) tried with the space bar first, and ultimately found out you could use the J by pressing the buttons in my keyboard one by one. Moreover, the enter button didn’t allow me to continue with the game after the intro, and I could only find out about the skipping feature after reading the comments, which isn’t ideal. Lastly, when you are in front of a sign, you can still enter build mode, which can be confusing if you did it accidentally and the sign is covering the character. You can’t move and it’s not easy to pinpoint why.
All in all though, those things about the controls are just a tiny thing compared to how awesome the game is. But I thought you might appreciate the feedback! Keep up the good work!
No worries! It was all completely fair and valid feedback, so we didn’t take it badly at all. It’s extremely helpful to get comments like yours. Also, I’ve just finished your game and can now tell what you meant with “juice” when talking about the art style, hahaha. We are definitely not there in terms of pixel-art skills, but hopefully we’ll be able to improve on that. Again, thanks for the comments <3
The art was so cuteeeeee! I loved both the artworks and the little tune. Had a hard time playing though. Managed to make the pizza, put it in the oven and then I had no idea what to do next. I waited for the little timer to go off, but nothing happened when it did. Then, I read the comments and found out you could actually deliver the pizza if you used your scroll wheel for some reason. I did that, delivered it, got a perfect score and then no new orders arrived.
Loved the design and how you managed to keep the rhythm throught the game! Even if you press space way off beat, it seamlessly keeps the scaling in the correct tempo afterwards (of course I tried to break that once I realised, to no avail). I also love how your take on the theme technically hits two different interpretations, as in musical and fish scales! I unfortunately couldn’t get pass the third level, but I did manage to see the pipes which allowed me to listen to more of the excellent music. What a deep beat!
Hey, thanks for the feedback! Yeah, definitely spamming the click shouldn’t be necessary nor a good strategy. Well do something about it after the jam. And there needs to be some sort of difficulty increase as the game progresses too, as it is true that enemies are quite tough to kill at the beginning. Lots of room for improvements. Hope you stick around to see those changes down the road :)
Love the ideassss! Thank you for the comments. Yes, there is definitely loads of things we could have added to the game. We had to reduce the scope a little bit so as to make it to the deadline, but we also had some similar ideas that unfortunately had to go unexplored. Hopefully we’ll get to expand, fix and balance the game after the jam!
The pentatonic is definitely too OP 😂
Loved the idea and had a lot of fun playing this! However, the game seriously need some explanation about the controls. I lost several times with only one bacteria before I realised you had to right click it to separate it. I thought I had to make it bigger until it divided itself. Excluding that though, it was a nice game c: