This was great. I had fun playing this. Nice twists on the original Frogger. Good job!
Sundler
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It's a good entry for your first game jam! I'd recommend adding some kind of score tied to how far you progress. The artwork was good, but could have done with some level of animation.
It was quite a tough game. More difficult than Frogger. You might consider increasing the time delay between enemy shots.
Thanks. There seems to be a long standing issue with webgl on Safari, unfortunately. So, I don't think it'll get solved any time soon.
A fun and interesting arithmetic game. This is much better than the memorisation games I remember encountering.
Difficulty is very random though. In a later round, I was able to just place the target number, whereas the first round required much more work:
The upgrades also make it quite easy.
One minor improvement would be to provide a clear button for attack and defend lines. Could be something you add in later rounds.
The artwork is definitely the star of this entry. It's so highly polished. No offence, but your cover image just doesn't do it justice. I don't know why you didn't add a bunch of screenshots (you can still do this post-submission).
The enemies were very aggressive, even in the first real level. As soon as I had repelled it, it raced back to kill off my character. It moves so fast and instantly kills you. Good thing the game restarts where you last were. Got to the end with 12 deaths.
It's quite difficult to play. The game moves very fast, even at the beginning. Obstacles that instantly end the game are hard to see, let alone avoid. You really can't manoeuvre in time, so have to memorise where you need to jump. The camera doesn't help as it hides obstacles and platforms.
Slow the speed down in the next round, if you can.
It was very difficult! As soon as you've found the right direction, multiple herons quickly attack from different directions. There's quite a delay between when you're able to jump, so you have no chance. This is fortunately easy to fix. Also, the game idea isn't bad at all, so it's worth improving on.
Another really fun paper, rock, scissors game. You should check out https://itch.io/jam/gdko-2025-round-1/rate/3235674. Very fun to play, also quite brutal. I kept getting non-stop paper when fighting scissors people. I'd really like to see how you develop this further.
It's a good thing the game was so forgiving, as it was very tricky to get all the leaves and that damn dog! A lot of work went into this. The mechanic, art, music, presentation were excellent.
Sometimes, the coins would spawn too high up to reach. Maybe make them fall to the ground like the garbage does. There was a minor bug that prevented me from buying an energy drink.
A very strong entry.
It's quite a nice game loop. It was a game I wanted to keep playing. The frenetic space combat works well when juxtaposed with relaxing farming. I could easily see this as a popular experience, if polished and developed enough. Definitely a great start. Good luck!
One main criticism is the title. Just why?
Interesting variation of typing games. I'd suggest using simple words to begin with like "heal" and "strike". Those could be used for initial waves. Then let the player add words for stronger attacks, in successive waves, like "medicine", "rejuvenate", etc. That would give a good sense of progression.
Quite an interesting premise. Very fun to play. The platforming is really well done and feels great, which is more difficult to accomplish than it might seem. I can see a lot of interest in this type of game.
Perhaps make people choose which upgrades to use, instead of unlocking all of them? That way there's more decision making.
It's a fun game, which has a lot of avenues. I'd definitely like to see more pirate games. I liked the music and sound effects. The enemy still attacked me after I escaped the storm though.
Recommendations:
- You should have uploaded at least one screenshot of your game.
- Hard to manoeuvre the ship. It turns so slowly, while the enemies move quite fast.
- The ship gets damaged as soon as an enemy even touches it. That feels too harsh, especially as manoeuvring is so difficult.
- Clearer view of the rear. I could only see a part of the side.
- A pause feature.
- Ammo indicator.
- An indicator of how far to reach the goal. Just something as simple as a distance indicator would suffice. Maybe a compass, if the goal has a particular bearing.
- Get a better water shader, there are a lot of them available. It has hard to make out the water features. This meant you couldn't clearly see the ship's motion. Also, add features like fish, or rocks.
- An actual storm. Create a rain particle effect. Add some rain and wind ambient sounds.