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Sundler

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A member registered Apr 18, 2022 · View creator page →

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This was great.  I had fun playing this.  Nice twists on the original Frogger.  Good job!

Careful with how you handle scoring, I managed to cheat by moving up and down in the safe area :)

It's simple, but it works.  I particularly liked the funky music.

It's a good entry for your first game jam!  I'd recommend adding some kind of score tied to how far you progress.  The artwork was good, but could have done with some level of animation.

It was quite a tough game.  More difficult than Frogger.  You might consider increasing the time delay between enemy shots.

Thanks.  There seems to be a long standing issue with webgl on Safari, unfortunately.  So, I don't think it'll get solved any time soon.

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A fun and interesting arithmetic game.  This is much better than the memorisation games I remember encountering.

Difficulty is very random though.  In a later round, I was able to just place the target number, whereas the first round required much more work:



The upgrades also make it quite easy.

One minor improvement would be to provide a clear button for attack and defend lines.  Could be something you add in later rounds.

  • A love story
  • Exceptions
  • Geography
  • Mechanical mayhem
  • Nothing can go wrong
  • Off the grid
  • Reparation
  • Wonders of the world

Not sure which one I like the most.  I'm leaning towards Mechanical Mayhem.  It could be an interesting one.

What's your favourite?

The artwork is next level.  Music fits well.  Sound effects would be a welcome addition, if you continue this game.  

Like others, I become stuck when trying to gather hay.  No matter how I threw it, I either wouldn't be able to get the hay or I couldn't get back down afterwards.

The artwork is definitely the star of this entry.  It's so highly polished.  No offence, but your cover image just doesn't do it justice.  I don't know why you didn't add a bunch of screenshots (you can still do this post-submission).

The enemies were very aggressive, even in the first real level.  As soon as I had repelled it, it raced back to kill off my character.  It moves so fast and instantly kills you.  Good thing the game restarts where you last were.  Got to the end with 12 deaths.

A lot of work went into this one.  It's a very tricky platformer, but it did let you restart play quickly after failing.  I got stuck attempting to get the very first star, which was hidden below the main plarform.  The instructions were well done.  

This will probably be a very popular entry.

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I just left the game running for a while to let the fuel fill up.

It's a good game loop and works well as an incremental.  It was quite fun to play.  As a minor, I'd probably set the game entirely in space.

I found this game very tricky, even on "easy" mode.  The controls were very challenging.  You could have fixed the the camera like so many racing games do.  

It's definitely a unique game with potential to become quite interesting...

I don't use Unity, but I'm sure there must be tutorials on how to optimise it.

The mechanic works quite well and definitely fulfils the task.  

You might want to take a look at optimisation though.

A very tricky platformer, even at the start.  Very interesting mechanics though.  Was still quite fun to play.

Don't worry about it.  Participating in lots of game jams has made me very forgiving of things like that.  I rate according to what I think the vision was, rather than getting hung up on minor issues.  I really liked your idea and am eager to see how it develops in further rounds.

It's quite difficult to play.  The game moves very fast, even at the beginning.  Obstacles that instantly end the game are hard to see, let alone avoid.  You really can't manoeuvre in time, so have to memorise where you need to jump.  The camera doesn't help as it hides obstacles and platforms.

Slow the speed down in the next round, if you can.

It was very difficult!  As soon as you've found the right direction, multiple herons quickly attack from different directions.  There's quite a delay between when you're able to jump, so you have no chance.  This is fortunately easy to fix.  Also, the game idea isn't bad at all, so it's worth improving on.

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Well, my fingers definitely got some exercise playing that ;P  It's a very minimalist game that succeeds in completing the first task, but I wonder how you'd expand on it?

Another really fun paper, rock, scissors game.  You should check out https://itch.io/jam/gdko-2025-round-1/rate/3235674.  Very fun to play, also quite brutal.  I kept getting non-stop paper when fighting scissors people.  I'd really like to see how you develop this further.

Cool game with lots of interesting mechanics.  Controlling the magnetic platforms was tricky at first, but become a lot of fun.  I see much potential in this if developed further.  

It's a good thing the game was so forgiving, as it was very tricky to get all the leaves and that damn dog!  A lot of work went into this.  The mechanic, art, music, presentation were excellent.  

Sometimes, the coins would spawn too high up to reach.  Maybe make them fall to the ground like the garbage does.  There was a minor bug that prevented me from buying an energy drink.

A very strong entry.

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It's quite a nice game loop.  It was a game I wanted to keep playing.  The frenetic space combat works well when juxtaposed with relaxing farming.  I could easily see this as a popular experience, if polished and developed enough.  Definitely a great start.  Good luck!

One main criticism is the title.  Just why?

Interesting variation of typing games.  I'd suggest using simple words to begin with like "heal" and "strike".  Those could be used for initial waves.  Then let the player add words for stronger attacks, in successive waves, like "medicine", "rejuvenate", etc.  That would give a good sense of progression.

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Quite an interesting premise.  Very fun to play.  The platforming is really well done and feels great, which is more difficult to accomplish than it might seem.  I can see a lot of interest in this type of game.

Perhaps make people choose which upgrades to use, instead of unlocking all of them?  That way there's more decision making.

This would make for a fun coop game.  A very clever variant of such a simple game.  Was really fun to play.

I'd recommend not using arrow keys and spacebar as my browser kept navigating while playing.  

I think there was a bug since I kept being disqualified for picking W+UP.

Very interesting idea.  The atmosphere and music were really great.  Gameplay was simple, but effective.

Fun game, with interesting level layouts and good game mechanic.  

Was a bit tough as you couldn't see where the orbs were coming from.  Zooming out would've really helped.  Would have been nice to see the level we're on to emphasise the progression.

All in all, a good game.

In some jams, you need to have at least a certain number of ratings in order to be considered for the standings.  Is that the case here?

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Yes, of course.  You just can't alter the main game files until after the voting period is over.

I can't seem to rate anyone's game.  Is that right?

I thought it would last 7 days, given it's called 7dfps.

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From the screenshots page, it seems a lot of people are submitting 2D and non-FPS games.  I guess it's up to the organisers to clarify what's allowed.

That's the thing, it won't be 14 days.  I won't be back from holidays until 6th.  So, it's more like half the time.

Starting on New Year's day is pretty harsh.  I know I'll be out and I can't be the only one.  It'd be a bit like starting on Christmas day.

So, can it be delayed by a week, or a few days?

Thanks for the feedback.  That Blackjack guy gets everyone.  You can actually gain an advantage by noting which cards have already been played.

At least my game is teaching people not to gamble in real life :)

It's a fun game, which has a lot of avenues.  I'd definitely like to see more pirate games.  I liked the music and sound effects.  The enemy still attacked me after I escaped the storm though.  

Recommendations:

- You should have uploaded at least one screenshot of your game.  

- Hard to manoeuvre the ship.  It turns so slowly, while the enemies move quite fast.

- The ship gets damaged as soon as an enemy even touches it.  That feels too harsh, especially as manoeuvring is so difficult.

- Clearer view of the rear.  I could only see a part of the side.

- A pause feature.  

- Ammo indicator.

- An indicator of how far to reach the goal.  Just something as simple as a distance indicator would suffice.  Maybe a compass, if the goal has a particular bearing.

- Get a better water shader, there are a lot of them available.  It has hard to make out the water features.  This meant you couldn't clearly see the ship's motion.  Also, add features like fish, or rocks. 

- An actual storm.  Create a rain particle effect.  Add some rain and wind ambient sounds.

Amazing ending.  Nice variety of minigames.  It fits the theme really well.

Music and sound effects were just great.  Together with the artwork, they created a nice cosy atmosphere.

Thank you for streaming my game.  I'm so glad you enjoyed it.  And yes, Kevin MacLeod really is truly awesome.