The door mechanic worked really well with a rogue-like game. Going from room to room slashing down skeletons was quite satisfying. Main feedback would be to have some indication of what effect you have active. I couldn't really tell whether I had more damage or was healing. Other than that the game felt really solid. Some minor bugs but that's to be expected with game jams. Music was catchy, movement was responsive and I was really surprised to see you even had a boss encounter at the end. Well done!
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Door Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #47 | 3.750 | 3.750 |
Theme | #61 | 3.977 | 3.977 |
Overall | #62 | 3.663 | 3.663 |
Fun | #113 | 3.523 | 3.523 |
Graphics | #118 | 3.818 | 3.818 |
Game Design | #120 | 3.523 | 3.523 |
Audio | #156 | 3.386 | 3.386 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Door Dash is a rouge-like where you place the dungeon’s doors and connect the room. Each door will have a unique effect upon placement and you don't see other rooms until you open them with a door.
Did you write all the code and made all the assets from scratch?
We made almost everything from scratch!
A few of the visual assets, however, were modified from this asset pack: https://pixel-poem.itch.io/dungeon-assetpuck
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