Cool visuals, wish there was more enemy variety. The door placing mechanic is awesome
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Door Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #47 | 3.750 | 3.750 |
Theme | #61 | 3.977 | 3.977 |
Overall | #62 | 3.663 | 3.663 |
Fun | #113 | 3.523 | 3.523 |
Graphics | #118 | 3.818 | 3.818 |
Game Design | #120 | 3.523 | 3.523 |
Audio | #156 | 3.386 | 3.386 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Door Dash is a rouge-like where you place the dungeon’s doors and connect the room. Each door will have a unique effect upon placement and you don't see other rooms until you open them with a door.
Did you write all the code and made all the assets from scratch?
We made almost everything from scratch!
A few of the visual assets, however, were modified from this asset pack: https://pixel-poem.itch.io/dungeon-assetpuck
Comments
Fun idea and use of the theme! I like the idea of the player essentially choosing the path they take through the dungeon. The gameplay loop is very basic but with more time I could see the potential in it.
This was a great use of the door theme and I enjoyed playing it. I think more variety in rooms and enemies would really spice it up. Great work on the game!
Actually a very neat idea good job! I love the music and how it was changing and really like how polished game was.
This is a cool variation of a dungeon crawler. I love the door placement idea. The difficulty was pretty hard out of the gate. I personally would have liked it to be a bit easier to start, but I understand some games just like to be hard! Cool stuff!
This is a solid little roguelike with a unique gimmick I don't think I've seen before. Gameplay is fun, if a little simplistic, but with more work put into the gameplay, and a hard lean into the door placing mechanic, I think it could make for a really cool full-fledged roguelike!
Very fun game! I love the concept of being able to place doors anywhere, including corners/intersections. I love the art and animation of the characters and items in this game, they look incredible :) However, if I place the door on the left or right side wall, the open animation makes it look like the door is still closed, but the character can still walk through it. I also wonder if the arrows going through walls was intended or not. Overall, I love the game so much! Thanks for the fun :D
This was fun! I liked the art, sound, and music.
The combat was simple but had enough difficulty to feel rewarding. Archer skeletons can shoot through walls, which felt a little unfair.
The theme interpretation is really creative, placing doors to apply some effect to the next room is a clever mechanic. The door placement was a little janky. Using the same button to activate placement, place, and go through doors was a terrible idea lol. I kept having an issue in which the open door prompt would not appear (and I couldn’t go through the door), I think because I was too close. I would back away and re-approach and that would fix it.
It also wasn’t clear that I was in “door mode” unless I moused over a wall. Some sort of indicator would have been nice.
It wasn’t too hard to reach the boss, but it was unclear that I couldn’t place a door to the boss room at first. This was also disappointing, because I wanted to use one of the special doors against the boss. Ultimately I didn’t beat the boss because I didn’t feel like running the dungeon again to get to him for a 4th try. I guess the gameplay variety wasn’t quite there for me to keep running it.
All in all a good showing. Nice work to the team!
Very interesting concept! I really liked it! So far, the only things that have confused me are the arrows flying through the walls)) But overall, great job!
This game is amazing, the concept of spawning your own level(dungeon) is awesome, the sprite react on the direction is cool, attack animation is smooth, the different type of room you can spawn really make the game so much more funnier, sfx and music is good, fit the style of the game, the little detail you put in the is awesome, the AI of ranged and melee enemies are also different(more enemies type would be awesome). It's impressive on how high quality you manage to make in a week, it's almost a sellable game I would buy. Great job!!!
I like that you have to place the doors yourself to move to a different room. The problem I had was when placing a door in the side walls I can't go through them, but it works fine when on the top wall. Also, the enemies can shoot over the wall. But other than that, a great game. Good job!
A really nice game with a smart door mechanic. Even though the game had a few bugs like enemies shooting over walls but it was fine since I just placed a door and the wall was no longer a problem. Apart from that, an overall great game that would do good with more content!
Really cool game, looks and feels great to play. The door placement idea is really nice, and the combat feels super smooth. Nice job!
I loved it. Nice mechanics. Very creative. I couldn't beat the boss. The single arrows were too fast haha I liked the design overall and the music!
I loved it. Nice mechanics. Very creative. I couldn't beat the boss. The single arrows were too fast haha I liked the design overall and the music!
beautiful art and music! this was honestly a really fun game and I enjoyed the mechanics! good job
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