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Tides Of Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1048 | 2.033 | 2.875 |
Audio | #1071 | 1.856 | 2.625 |
Game Design | #1096 | 1.945 | 2.750 |
Theme | #1114 | 1.945 | 2.750 |
Overall | #1129 | 1.886 | 2.667 |
Graphics | #1152 | 1.945 | 2.750 |
Innovation | #1237 | 1.591 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The first enemy waves are quite easy and calm to survive but the calm starts to fade as the enemies grow in numbers and you (the player) need to stay moving more and more to evade the constant attacks.
Did you write all the code and made all the assets from scratch?
I borrowed the player movement script from one of my older game project that I made by my self. Other than that, I made everything else completely from scratch (Well not the UE5 game engine, obviously).
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Comments
Neat game, gets chaotic realy quick and you run out of bullets sooner or later so your dodgin skill also has to be there. A simple score system would have given the game even more satisfaction. Also please play music earlier I nearly had a heart attack when I first shot without music and had no idea there were sfx.
Very chaotic shooter. Not sure if there was a definitive end or not to it but I had fun!
For a first step in unreal, it's interesting