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A jam submission

An average fishing dayView game page

What is most likely to happen when you go fishing? Exactly.....
Submitted by Nyxhrom — 2 hours, 32 minutes before the deadline
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An average fishing day's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#11351.7012.571
Innovation#11911.7012.571
Fun#12011.7012.571
Game Design#12051.7012.571
Theme#12181.7012.571
Overall#12291.6692.524
Graphics#13261.5122.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A relaxing fishing game, but not everyday is relaxing.
Focused mostly on the "calm" before the storm.

Did you write all the code and made all the assets from scratch?
I wrote the game using Godot and Gdscript, assets are made in Blender, Krita and Aseprite. Audio is from LabChirp

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Comments

Submitted(+1)

Turned in circles quite a lot, 

until I found out how it works.

Submitted(+1)

I liked your idea a lot, the fishing mechanic was cool, I liked how casting worked and how you could charge it up. 

Developer

Thanks for the feedback, had  a lot of fun playing your game too. I felt really overwhelmed at the end, so many of them.
Keep up the good work.

Developer (5 edits)

Inputs:

  • WASD and mouse to move
  • E to interact
  • Q to dismount the boat while navigating and start fishing (if you cannot go in the boat again use rmb to retrieve line and spam Q a bit, should work)
  • Left click to cast and SET the hook
  • Right click to retrieve line immediately
  • tap Spacebar to retrieve line when fishing starts (one tap at time or...)
  • If the stress goes over 100, line breaks and you lose the fish

I know there are a ton of bugs, i apologize.