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An average fishing day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1135 | 1.701 | 2.571 |
Innovation | #1191 | 1.701 | 2.571 |
Fun | #1201 | 1.701 | 2.571 |
Game Design | #1205 | 1.701 | 2.571 |
Theme | #1218 | 1.701 | 2.571 |
Overall | #1229 | 1.669 | 2.524 |
Graphics | #1326 | 1.512 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A relaxing fishing game, but not everyday is relaxing.
Focused mostly on the "calm" before the storm.
Did you write all the code and made all the assets from scratch?
I wrote the game using Godot and Gdscript, assets are made in Blender, Krita and Aseprite. Audio is from LabChirp
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Comments
Turned in circles quite a lot,
until I found out how it works.
I liked your idea a lot, the fishing mechanic was cool, I liked how casting worked and how you could charge it up.
Thanks for the feedback, had a lot of fun playing your game too. I felt really overwhelmed at the end, so many of them.
Keep up the good work.
Inputs:
I know there are a ton of bugs, i apologize.