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Nyxhrom

7
Posts
A member registered Jul 24, 2017 · View creator page →

Creator of

Recent community posts

Simple but fun, I really enjoyed it.

The cat petting to lower the stress is the cherry on top.

Hello :), 

i love the style of the game.
Music and the boss were fitting well and the boss moveset was definetly cool.

From what i've got you have to drop items in order to craft the tnt to beat the monster: 

  • I tryed the game 6-7 times and i was able to get the recipe for TNT like 2 'cause i was throwing it with LMB (left click).
    Probably adding it directly to the recipe tab when you pick it up would be the right call.
  • And even if i had the recipe I had to drop down 2 rocks and one wood to craft but when you drop an item you immediately pick it up again.
    A further throw may solve the problem.
  • Tryed to pickup the tnt from nearby buildings but with lmb to throw it seems like you hurt  yourself but i may be wrong.

Overall i liked your game, I would gladly try it again once the jam voting is over with these fixes.

Keep up the good work.

Thanks for the feedback, had  a lot of fun playing your game too. I felt really overwhelmed at the end, so many of them.
Keep up the good work.

(5 edits)

Inputs:

  • WASD and mouse to move
  • E to interact
  • Q to dismount the boat while navigating and start fishing (if you cannot go in the boat again use rmb to retrieve line and spam Q a bit, should work)
  • Left click to cast and SET the hook
  • Right click to retrieve line immediately
  • tap Spacebar to retrieve line when fishing starts (one tap at time or...)
  • If the stress goes over 100, line breaks and you lose the fish

I know there are a ton of bugs, i apologize.

Hello, thanks for the feedback.

that puzzle was designed to teach that you can bump the red cube with the other one to get it down.
I will work to make it more clear next time.
And yeah you can pick it up if you stand right next to the glass library just at the tip of the raycast.
Should have probably made the raycast longer.

Hi thanks for the feedback.
I'm aware that when you first use the attack (left mouse button) it has a lagspike at start, but should fix itself after that.
Unfortunately i don't know the reason it does it, but i will try to fix it for sure once the jam ends and i can edit it.
I'm reallyt sorry for the inconvenience.

(1 edit)

Thank you so much for the feedback!! I'm really glad you liked it!

 
Still new to Godot and LMMS (that i used to make that background music, came up with that coming home from work singing randomly in the car, could have done much more for that, will invest more time next jam). 

Last day of the jam my first two levels and GameManager files got corrrupted and i didn't use git so i rushed to come up with something playable. 

The character was suppose to have better controls, i will try to get it better once i learn more. 

P.S.

Loved your game too. Audio, mechanics and challenge was well done and balanced.