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TetrominoTetris169's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1088 | 1.818 | 2.300 |
Game Design | #1151 | 1.818 | 2.300 |
Fun | #1186 | 1.739 | 2.200 |
Graphics | #1232 | 1.739 | 2.200 |
Overall | #1283 | 1.568 | 1.983 |
Theme | #1399 | 1.186 | 1.500 |
Innovation | #1413 | 1.107 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Tetrominos can be claim one by one in line, not like tetris and by rotate and also swap, and that all in wide mode changes a lot, and if you claim at early stages than you are better before the storm of higher levels, just play it and you know it has a little jump on swap/rotate and a lot more space to fight the long storm using all the full hd / wide screen.
Did you write all the code and made all the assets from scratch?
JamHolistic3d team picked and test the tetromino free asset from unity store, but the week was on programming and game desing to reach the goals.
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Comments
Love Tetris. I can see how it fits in the theme but could be a bit of a stretch. Overall had a great time! Had some issues where some lines weren't clearing though for some reason
cleaning through is not possible, because its not issue with lines but a feature, to make the storm to feel by single clean forced option, a drop cleans max one line & read info, some told us to make the user input on bottom by default and in setting configurable, that is a great idea iphones like with aloha browser, duckduckgo, opera, rotate before you run in full game screen 16:9 and replay on update. Again, in this games it is limited to clear one line per drop before the stom, no its not tetris but tetrino, to compensate it can flip and rotate. details in comments already explain the storm thing, and thanks that you are positive played and enjoyed, play again.
i kinda get how tetris could fit the theme but this just seems like tetris, not tetris with any twist. it is well made tho!
rotation than notice! quantum flip of blocks into the other side. L to J (but has a little jump, 4 to h) design to fit 15 rows instead of 10 and 30 wide, all the space for FullHd
It is well made, but I don't see the theme here!
Tetrominos to be “calm before the storm” in the context typically refers to a moment in the game where the player experiences a brief period of low pressure, often right before the gameplay intensifies. This can happen when a player has managed to clear several lines and has a moment to breathe, or when there aren’t any immediate threats of blocks piling up, there can be an anticipation of an incoming sequence of challenging Tetrominoes which may require quick thinking and fast reflexes. This leads to a sudden increase in stress and urgency as layers of blocks begin to stack higher. Thus, the “calm” is the time when everything seems manageable, while the “storm” represents the chaotic and fast-paced nature of Puzzle as the player must quickly adapt to unfolding challenges. Players often strategize during this calmer moment, planning their next moves to prepare for potential difficult situations ahead.
Thanks!