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investus.itch.io

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A member registered Jul 12, 2022 · View creator page →

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(4 edits)

players control frogs to place them jumping into 9 pakring lots to finish the round, increase the counter/s. just played 1 round with 1 player, and 2nd round with 2 players, and we are into the round 3, thanks playing, again vs or versus 2 and have also try your game.

Triggers of xbox/ps2/ps3 controller are not the same as shoulders, to fix: add them! (xp in my projects)

(5 edits)

Allow: .webm for animations, Yes? Like: .gif , info: https://en.wikipedia.org/wiki/WebM

and allow .webp .avif for images dev info: https://en.wikipedia.org/wiki/WebP

(short >256 color paletts/gradients, less jpg artifacts effects, smaller than png)

(5 edits)

Use this C# code than you can speed it up with the Key: shift

using UnityEngine;
public class TimeControl : MonoBehaviour
{	private bool shiftBool=false;
private void Update()
    {   // Check if the Shift key is pressed down
if (Input.GetKeyDown(KeyCode.LeftShift))
        {// Set fixedDeltaTime to 4.0 when Shift is pressed
if(!shiftBool){ shiftBool=true; Time.fixedDeltaTime = 4.0f; }
        }
if (Input.GetKeyUp(KeyCode.LeftShift)) // released, no shift
        {// Reset fixedDeltaTime to 1.0 when Shift is released
if(shiftBool){ shiftBool=false; Time.fixedDeltaTime = 1.0f; }
}   }   }
(1 edit)

once more to easy the gameplay ++, alternative to your thoughts ?/10

= if combine classic snake 2d with 3d crossy roads a swarm? (not ai/s/g costly remote controlled parametrics game show but a gameplay for 2 on keayboard)

=read a few in gamepage - comment if you have better description to it, to keep it easy not makeing it harder with faster birds, snake, butterfly, crocodiles. Simple for not hard core gammer the player 2.

-configuration menu was the idea to checkbox them and but again increase difficulty for player 2/?

(1 edit)

through the lens of remote-controlled swarms, we can draw parallels in movement dynamics, obstacle interaction, and real-time decision-making, thereby providing insights into both individual behavior and collective systems. remote controller with a keyboard for 2 frogs is also a swarm, in long time view they hit the scores, a moving swarm for every goal and this game provide real-time decisions to avoid collisions, and frog swarm audio.

(1 edit)

new release has updated the precission, enabled audio: however it needs to click or press Enter on game to hear the sounds because of standard html configs, play again see collision have been changed and then we know are they ok.

(4 edits)

jump tick mix pose 2d/3d half-life

(1 edit)

dont wait 4MB just play it , there are 9 slot to finish a round, and post you comments in gamepage https://investus.itch.io/froggerslocalmultiplayersfangame

(5 edits)

on arcade this game was long played for over 3 hours a lot but post in game page if thera are comments or if you find in jam something to fix, a swarm by time if you see 9 slots , rounds https://investus.itch.io/froggerslocalmultiplayersfangame

(5 edits)

Blog was nice to see 3d Roatation, Progress videos, with FireTruck link in any one of this cars downloads are Textures, for the FireTruck

FireTruck is here, one more extra to share [textures/City Atlas Map.png][window.png] small enter: cat

(1 edit)

have now the glb file if it is for share cc0, from glb on the right side is render of the windows 11 3d viewer

(2 edits)

There is space for Campervan’s at https://rg-poly.itch.io/cartoon-car-megapack

(1 edit)

yes, but you have to equal checks of our games and feedback, here is yours now: (if err use WebGL2? And give to the user a dialog with options, after all 5 minutes game play) Your have successfully completed {rounds} round/s of 5 minutes:

 [Continue]       {exit]           

{[optional extension: or at start dropdown 3 or 5 minutes]}

(4 edits)

14MB Local-🛋️ Couch-Multiplayer: Free:WebGL2 Game for 2 or 1 Player/s, 2 is Red 🪄 Zombie Assistant, spawn your 🐕Dog🐑Sheep (and now with) 🐈‍⬛Cat https://investus.itch.io/zombietoyscouchmultiplayers2

(3 edits)

passed the 5 minutes in a windows pc with Opera gx WebGL2(both have it); but at first one firefox did not run (yet default is webgpu:disabled) Firefox: panicked at C:\Users\Janne.cargo\registry\src\index.crates.io\bevy_render-0.14.0\src\lib.rs:293:42: Failed to create wgpu surface: CreateSurfaceError { inner: Hal(FailedToCreateSurfaceForAnyBackend({})) }

(1 edit)

Blender 4 import screenshot to see the armature bones, no face its low-poly

how can you help with upgrade the gameplay write in game page comments, already some have mention rpg elements, the game had with keyboard key 1 the animals like dogs and sheep, but very few could discover it in gameplay, collecable items, how say there. https://investus.itch.io/zombietoyscouchmultiplayers2

(3 edits)

Dog and Sheep spawning duration? with 1 on keyboard, in game comments we can collect ideas for upgrade, we have another room get a machine gun and weaker items instead of unlimited, and items to fill the hp and mana rpg for magic, but than it have to be implementd in game or short/gdd, if you did not discover animals with 1 key, already, than the feature was not good enough gameplay discovery (keep no db/central storage)

we have lot of options: using RPG elements, complete with a medieval fantasy world . But there’s a twist: you’ll need to design your game in such a way that the 7 raw skills (strength, speed, agility, defense, attack, morale, and discipline) - directly influence gameplay. Your goal is to craft engaging mechanics where these stats dynamically change the experience, making the game easier or harder based on player choices. https://itch.io/jam/level-up-rpg-jam

you look at latest releases of game by the link, what is there updated +MB, right, or the first version? About the webgl2 game size over 20mb ? on character change and extending the room of the game, it gets double size yes, but than the game goes about 20mb , is that to mutch in avg webgl2 or acceptable, what are other submit webgl game sizes im MB that are in jam

Answers and implementation/tech. for optional changes, goes here: Title: Zombie game is free here, opt 2nd player assistant, double room question The game is now about 4mb base of unity webgl and 8mb for the half room -additional room coould get it 20mb if it is major acceptable for webgl2 -what makes more sense to add a second room or double size than character style? -door between rooms, if than, to collect 8 pumpkins to get door open -instead pressing space to switch the weapon magic spells magic item -animal spell get zombies to following sheep, dogs (or get us a free cat 3d) ** -what could improve the game, do you have the ultimative ideas ? ** (but keep 2. player optional assistant zombie/all move on flat ground) (playable in webgl2 browser of current prototype, adjust there your notice:) https://investus.itch.io/zombietoyscouchmultiplayers2

Title: Zombie game is free here, opt 2nd player assistant, double room question The game is now about 4mb base of unity webgl and 8mb for the half room -additional room coould get it 20mb if it is major acceptable for webgl2 -what makes more sense to add a second room or double size than character style? -door between rooms, if than, to collect 8 pumpkins to get door open -instead pressing space to switch the weapon magic spells magic item -animal spell get zombies to following sheep, dogs (or get us a free cat 3d) ** -what could improve the game, do you have the ultimative ideas ? ** (but keep 2. player optional assistant zombie/all move on flat ground) (playable in webgl2 browser of current prototype, adjust there your notice:) https://investus.itch.io/zombietoyscouchmultiplayers2

(1 edit)

https://investus.itch.io/zombietoyscouchmultiplayers2 # free game for 2 players

MiniGolf with a glowing effect, good realisation for hidden space! I would prefer to have a color line with dots of calendar that indicating aiming, friends win95 nostalgia, imagine a mix included your 3D camera: https://www.playdosgames.com/online/fuzzys-world-of-miniature-space-golf/ #emulator for webgl browser

(3 edits)

Using HTML <template> Element = is modern compatible but also great to code editors.
The <template> element is a built-in HTML feature designed specifically for including template markup.

  • Content inside the <template> tag is not rendered when the page loads, but can be manipulated by JavaScript, * like doing here:
<template id="loadingLightboxTemplate">
    <div class="lightbox loading_lightbox" style="display: none;">
        <div class="loader_outer">
            <div class="loader_label">Loading</div>
            <div class="loader_bar">
                <div class="loader_bar_slider"></div>
            </div>
        </div>
    </div>
</template>

<script>
    let eventsToListen = ['DOMContentLoaded', 'load'], eventsSet = new Set(),
        handleEvent = (e) => {
            eventsSet.add(e.type);
            window.removeEventListener(e.type, handleEvent);
            eventsToListen = eventsToListen.filter(event => event !== e.type);

            if (eventsSet.size === 2) {
                let lb = document.importNode(document.getElementById("loadingLightboxTemplate").content, true).firstChild;
                document.body.appendChild(lb).style.display = 'flex';

                setTimeout(() => {
                    lb.remove();
                    eventsSet.clear(); 
                    eventsSet = null; // Clean up eventsSet
                    lb = null; // Clean up lb
                    handleEvent = null; // Clean up handleEvent function
                    eventsToListen = null; // Clean up eventsToListen array
                }, 1000);
            }
        };

    eventsToListen.forEach(event => window.addEventListener(event, handleEvent));
</script>

I.setup_layout() //than add ; because everywhere else javascript commands are closed ;

(3 edits)
I.setup_layout()</script><script type="text/template" id="loading_lightbox_tpl"><div aria-live="polite" class="lightbox loading_lightbox"><div class="loader_outer"><div class="loader_label">Loading</div><div class="loader_bar"><div class="loader_bar_slider"></div></div></div></div></script><script type="text/javascript">init_HtmlEmbed

#link-url-source: view-source:https://investus.itch.io/grid-based-movement-controller-signs-walker-3d

I.setup_layout();</script><script type="text/template" id="loading_lightbox_tpl"></script><div aria-live="polite" class="lightbox loading_lightbox"><div class="loader_outer"><div class="loader_label">Loading</div><div class="loader_bar"><div class="loader_bar_slider"></div></div></div></div><script type="text/javascript">init_HtmlEmbed

#link-url-1M-to-fix: https://investus.itch.io/grid-based-movement-controller-signs-walker-3d

(3 edits)

webgl generates audio by few soundfonts, playback, but what is missing:

-playing in loop (checkbox), and optional playing ping-pong (checkbox)

-saving in other formats: mp3 at 48khz avg 128kb/s (using in our games)

(1 edit)

TouchScreen in FullScreen, just scroll a bit when it hides the url than press Start in your Mobile device, play with touch pressing the buttons in Mobile HUD UI (also in iphone aloha opera duckduckgo browsers), push the box and win it, Level 1 and Level 2.

(4 edits)

Oddworld: Abe, guided by the spirits of ancestors, who mentor in lot of journey to save fellow’s from hustle exploitation. C# and Unity 3D Game Engine, shows the Unity at GDC 2019

(7 edits)

Not 2.5D but 2.9D in Oddworld: Abe, guided by the spirits of ancestors, who mentor in lot of journey to save fellow’s from hustle exploitation. C# and Unity 3D Game Engine, Unity GDC 2019

(1 edit)

cleaning through is not possible, because its not issue with lines but a feature, to make the storm to feel by single clean forced option, a drop cleans max one line & read info, some told us to make the user input on bottom by default and in setting configurable, that is a great idea iphones like with aloha browser, duckduckgo, opera, rotate before you run in full game screen 16:9 and replay on update. Again, in this games it is limited to clear one line per drop before the stom, no its not tetris but tetrino, to compensate it can flip and rotate. details in comments already explain the storm thing, and thanks that you are positive played and enjoyed, play again.

Thanks, and did you see during webgl play a Line, if you rotate to mutch than it flps the Z to S

look at look at $ sign at comments, others have it too, https://itch.io/profile/skykone Scroll a few pages till you see the little screenshot image: Petville (Brackeys Game jam 2024) jam comments · Replied to cyclone2048 in Petville (Brackeys Game jam 2024) jam comments

(2 edits)

Link correction: https://html-classic.itch.zone/

Cors with checked on SharedArrayBuffer Support activates Cors here is the Thread/Community Blog, but continue your devlogs how is going forward with your webrtc in GoDot 4.3 / weblgl / datachannel, itch.zone: https://itch.io/t/2025776/experimental-sharedarraybuffer-support

(2 edits)

on inovation 4 stars, there was a bug with $ billions than -16954563, music variable speed, +move away command and +arrow keys, nice to have like that art monster teeth mask

(2 edits)

rotation than notice! quantum flip of blocks into the other side. L to J (but has a little jump, 4 to h) design to fit 15 rows instead of 10 and 30 wide, all the space for FullHd

(1 edit)

voice over for text that makes easy to get into the story, not all itmes spawned to collect in time of 300, could not wait the each round the same voice over, sorry, e or other space key does not work to skip the repeat styled audio; But 5 Stars on Audio, when the time 300 was over the deflector shields did not get off so that protective barriers can’t block incoming fire and other projectiles, to hit the Ufo or Dinos to attack Alien Survivors, (or give more time with a direction indicator (heal or sell to many mushrooms) “Other aliens could warn and receive a call to return to base instead of being eaten by dinosaurs.”). Thank you all, for follow, play, rate our games: investus.itch.io