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investus.itch.io

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A member registered Jul 12, 2022 · View creator page →

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once more to easy the gameplay ++, alternative to your thoughts ?/10

= if combine classic snake 2d with 3d crossy roads a swarm? (not ai/s/g costly remote controlled parametrics game show but a gameplay for 2 on keayboard)

=read a few in gamepage - comment if you have better description to it, to keep it easy not makeing it harder with faster birds, snake, butterfly, crocodiles. Simple for not hard core gammer the player 2.

-configuration menu was the idea to checkbox them and but again increase difficulty for player 2/?

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through the lens of remote-controlled swarms, we can draw parallels in movement dynamics, obstacle interaction, and real-time decision-making, thereby providing insights into both individual behavior and collective systems. remote controller with a keyboard for 2 frogs is also a swarm, in long time view they hit the scores, a moving swarm for every goal and this game provide real-time decisions to avoid collisions, and frog swarm audio.

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new release has updated the precission, enabled audio: however it needs to click or press Enter on game to hear the sounds because of standard html configs, play again see collision have been changed and then we know are they ok.

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jump tick mix pose 2d/3d half-life

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dont wait 4MB just play it , there are 9 slot to finish a round, and post you comments in gamepage https://investus.itch.io/froggerslocalmultiplayersfangame

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on arcade this game was long played for over 3 hours a lot but post in game page if thera are comments or if you find in jam something to fix, a swarm by time if you see 9 slots , rounds https://investus.itch.io/froggerslocalmultiplayersfangame

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Blog was nice to see 3d Roatation, Progress videos, with FireTruck link in any one of this cars downloads are Textures, for the FireTruck

FireTruck is here, one more extra to share [textures/City Atlas Map.png][window.png] small enter: cat

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have now the glb file if it is for share cc0, from glb on the right side is render of the windows 11 3d viewer

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There is space for Campervan’s at https://rg-poly.itch.io/cartoon-car-megapack

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yes, but you have to equal checks of our games and feedback, here is yours now: (if err use WebGL2? And give to the user a dialog with options, after all 5 minutes game play) Your have successfully completed {rounds} round/s of 5 minutes:

 [Continue]       {exit]           

{[optional extension: or at start dropdown 3 or 5 minutes]}

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14MB Local-🛋️ Couch-Multiplayer: Free:WebGL2 Game for 2 or 1 Player/s, 2 is Red 🪄 Zombie Assistant, spawn your 🐕Dog🐑Sheep (and now with) 🐈‍⬛Cat https://investus.itch.io/zombietoyscouchmultiplayers2

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passed the 5 minutes in a windows pc with Opera gx WebGL2(both have it); but at first one firefox did not run (yet default is webgpu:disabled) Firefox: panicked at C:\Users\Janne.cargo\registry\src\index.crates.io\bevy_render-0.14.0\src\lib.rs:293:42: Failed to create wgpu surface: CreateSurfaceError { inner: Hal(FailedToCreateSurfaceForAnyBackend({})) }

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Blender 4 import screenshot to see the armature bones, no face its low-poly

how can you help with upgrade the gameplay write in game page comments, already some have mention rpg elements, the game had with keyboard key 1 the animals like dogs and sheep, but very few could discover it in gameplay, collecable items, how say there. https://investus.itch.io/zombietoyscouchmultiplayers2

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Dog and Sheep spawning duration? with 1 on keyboard, in game comments we can collect ideas for upgrade, we have another room get a machine gun and weaker items instead of unlimited, and items to fill the hp and mana rpg for magic, but than it have to be implementd in game or short/gdd, if you did not discover animals with 1 key, already, than the feature was not good enough gameplay discovery (keep no db/central storage)

we have lot of options: using RPG elements, complete with a medieval fantasy world . But there’s a twist: you’ll need to design your game in such a way that the 7 raw skills (strength, speed, agility, defense, attack, morale, and discipline) - directly influence gameplay. Your goal is to craft engaging mechanics where these stats dynamically change the experience, making the game easier or harder based on player choices. https://itch.io/jam/level-up-rpg-jam

you look at latest releases of game by the link, what is there updated +MB, right, or the first version? About the webgl2 game size over 20mb ? on character change and extending the room of the game, it gets double size yes, but than the game goes about 20mb , is that to mutch in avg webgl2 or acceptable, what are other submit webgl game sizes im MB that are in jam

Answers and implementation/tech. for optional changes, goes here: Title: Zombie game is free here, opt 2nd player assistant, double room question The game is now about 4mb base of unity webgl and 8mb for the half room -additional room coould get it 20mb if it is major acceptable for webgl2 -what makes more sense to add a second room or double size than character style? -door between rooms, if than, to collect 8 pumpkins to get door open -instead pressing space to switch the weapon magic spells magic item -animal spell get zombies to following sheep, dogs (or get us a free cat 3d) ** -what could improve the game, do you have the ultimative ideas ? ** (but keep 2. player optional assistant zombie/all move on flat ground) (playable in webgl2 browser of current prototype, adjust there your notice:) https://investus.itch.io/zombietoyscouchmultiplayers2

Title: Zombie game is free here, opt 2nd player assistant, double room question The game is now about 4mb base of unity webgl and 8mb for the half room -additional room coould get it 20mb if it is major acceptable for webgl2 -what makes more sense to add a second room or double size than character style? -door between rooms, if than, to collect 8 pumpkins to get door open -instead pressing space to switch the weapon magic spells magic item -animal spell get zombies to following sheep, dogs (or get us a free cat 3d) ** -what could improve the game, do you have the ultimative ideas ? ** (but keep 2. player optional assistant zombie/all move on flat ground) (playable in webgl2 browser of current prototype, adjust there your notice:) https://investus.itch.io/zombietoyscouchmultiplayers2

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https://investus.itch.io/zombietoyscouchmultiplayers2 # free game for 2 players

MiniGolf with a glowing effect, good realisation for hidden space! I would prefer to have a color line with dots of calendar that indicating aiming, friends win95 nostalgia, imagine a mix included your 3D camera: https://www.playdosgames.com/online/fuzzys-world-of-miniature-space-golf/ #emulator for webgl browser

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Using HTML <template> Element = is modern compatible but also great to code editors.
The <template> element is a built-in HTML feature designed specifically for including template markup.

  • Content inside the <template> tag is not rendered when the page loads, but can be manipulated by JavaScript, * like doing here:
<template id="loadingLightboxTemplate">
    <div class="lightbox loading_lightbox" style="display: none;">
        <div class="loader_outer">
            <div class="loader_label">Loading</div>
            <div class="loader_bar">
                <div class="loader_bar_slider"></div>
            </div>
        </div>
    </div>
</template>

<script>
    let eventsToListen = ['DOMContentLoaded', 'load'], eventsSet = new Set(),
        handleEvent = (e) => {
            eventsSet.add(e.type);
            window.removeEventListener(e.type, handleEvent);
            eventsToListen = eventsToListen.filter(event => event !== e.type);

            if (eventsSet.size === 2) {
                let lb = document.importNode(document.getElementById("loadingLightboxTemplate").content, true).firstChild;
                document.body.appendChild(lb).style.display = 'flex';

                setTimeout(() => {
                    lb.remove();
                    eventsSet.clear(); 
                    eventsSet = null; // Clean up eventsSet
                    lb = null; // Clean up lb
                    handleEvent = null; // Clean up handleEvent function
                    eventsToListen = null; // Clean up eventsToListen array
                }, 1000);
            }
        };

    eventsToListen.forEach(event => window.addEventListener(event, handleEvent));
</script>

I.setup_layout() //than add ; because everywhere else javascript commands are closed ;

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I.setup_layout()</script><script type="text/template" id="loading_lightbox_tpl"><div aria-live="polite" class="lightbox loading_lightbox"><div class="loader_outer"><div class="loader_label">Loading</div><div class="loader_bar"><div class="loader_bar_slider"></div></div></div></div></script><script type="text/javascript">init_HtmlEmbed

#link-url-source: view-source:https://investus.itch.io/grid-based-movement-controller-signs-walker-3d

I.setup_layout();</script><script type="text/template" id="loading_lightbox_tpl"></script><div aria-live="polite" class="lightbox loading_lightbox"><div class="loader_outer"><div class="loader_label">Loading</div><div class="loader_bar"><div class="loader_bar_slider"></div></div></div></div><script type="text/javascript">init_HtmlEmbed

#link-url-1M-to-fix: https://investus.itch.io/grid-based-movement-controller-signs-walker-3d

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webgl generates audio by few soundfonts, playback, but what is missing:

-playing in loop (checkbox), and optional playing ping-pong (checkbox)

-saving in other formats: mp3 at 48khz avg 128kb/s (using in our games)

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TouchScreen in FullScreen, just scroll a bit when it hides the url than press Start in your Mobile device, play with touch pressing the buttons in Mobile HUD UI (also in iphone aloha opera duckduckgo browsers), push the box and win it, Level 1 and Level 2.

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Oddworld: Abe, guided by the spirits of ancestors, who mentor in lot of journey to save fellow’s from hustle exploitation. C# and Unity 3D Game Engine, shows the Unity at GDC 2019

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Not 2.5D but 2.9D in Oddworld: Abe, guided by the spirits of ancestors, who mentor in lot of journey to save fellow’s from hustle exploitation. C# and Unity 3D Game Engine, Unity GDC 2019

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cleaning through is not possible, because its not issue with lines but a feature, to make the storm to feel by single clean forced option, a drop cleans max one line & read info, some told us to make the user input on bottom by default and in setting configurable, that is a great idea iphones like with aloha browser, duckduckgo, opera, rotate before you run in full game screen 16:9 and replay on update. Again, in this games it is limited to clear one line per drop before the stom, no its not tetris but tetrino, to compensate it can flip and rotate. details in comments already explain the storm thing, and thanks that you are positive played and enjoyed, play again.

Thanks, and did you see during webgl play a Line, if you rotate to mutch than it flps the Z to S

look at look at $ sign at comments, others have it too, https://itch.io/profile/skykone Scroll a few pages till you see the little screenshot image: Petville (Brackeys Game jam 2024) jam comments · Replied to cyclone2048 in Petville (Brackeys Game jam 2024) jam comments

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Link correction: https://html-classic.itch.zone/

Cors with checked on SharedArrayBuffer Support activates Cors here is the Thread/Community Blog, but continue your devlogs how is going forward with your webrtc in GoDot 4.3 / weblgl / datachannel, itch.zone: https://itch.io/t/2025776/experimental-sharedarraybuffer-support

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on inovation 4 stars, there was a bug with $ billions than -16954563, music variable speed, +move away command and +arrow keys, nice to have like that art monster teeth mask

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rotation than notice! quantum flip of blocks into the other side. L to J (but has a little jump, 4 to h) design to fit 15 rows instead of 10 and 30 wide, all the space for FullHd

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voice over for text that makes easy to get into the story, not all itmes spawned to collect in time of 300, could not wait the each round the same voice over, sorry, e or other space key does not work to skip the repeat styled audio; But 5 Stars on Audio, when the time 300 was over the deflector shields did not get off so that protective barriers can’t block incoming fire and other projectiles, to hit the Ufo or Dinos to attack Alien Survivors, (or give more time with a direction indicator (heal or sell to many mushrooms) “Other aliens could warn and receive a call to return to base instead of being eaten by dinosaurs.”). Thank you all, for follow, play, rate our games: investus.itch.io

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Tetrominos to be “calm before the storm” in the context typically refers to a moment in the game where the player experiences a brief period of low pressure, often right before the gameplay intensifies. This can happen when a player has managed to clear several lines and has a moment to breathe, or when there aren’t any immediate threats of blocks piling up, there can be an anticipation of an incoming sequence of challenging Tetrominoes which may require quick thinking and fast reflexes. This leads to a sudden increase in stress and urgency as layers of blocks begin to stack higher. Thus, the “calm” is the time when everything seems manageable, while the “storm” represents the chaotic and fast-paced nature of Puzzle as the player must quickly adapt to unfolding challenges. Players often strategize during this calmer moment, planning their next moves to prepare for potential difficult situations ahead.

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Tetrominos to be “calm before the storm” in the context typically refers to a moment in the game where the player experiences a brief period of low pressure, often right before the gameplay intensifies. This can happen when a player has managed to clear several lines and has a moment to breathe, or when there aren’t any immediate threats of blocks piling up, there can be an anticipation of an incoming sequence of challenging Tetrominoes which may require quick thinking and fast reflexes. This leads to a sudden increase in stress and urgency as layers of blocks begin to stack higher. Thus, the “calm” is the time when everything seems manageable, while the “storm” represents the chaotic and fast-paced nature of Puzzle as the player must quickly adapt to unfolding challenges. Players often strategize during this calmer moment, planning their next moves to prepare for potential difficult situations ahead.

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-menu is fine in your godot 4, but game is slow in lot webgl browsers

-if you find a fast c# way do faster make a devlog to replay using: webworker (threads in webgl:) wasm c#

-not realy playable but i do the rate the game but rate my game as well, following

https://investus.itch.io/tetrominotetris169

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How is your game related to quantum physics? rotation and swap makes difference where the gravity can go aside and wide direction, rotation+swap get small jump by align kind of other physics by rotation of complex blocks that can mirror, read more in game description, there in game you can comment. Quantum Entanglement: In Tetris, each piece (Tetrimino) can be seen as a quantum system, where its state (orientation) is entangled with the state of the grid. Just as quantum particles can become entangled, Tetriminos can become entangled with the grid, influencing each other’s behavior. Quantum Superposition: In Tetris, a single piece can exist in multiple states simultaneously (e.g., rotated or not). This concept is reminiscent of quantum superposition, where a particle can exist in multiple states at the same time. Quantum Measurement: When a player clears a line in Tetris, it’s like measuring the state of the system. The act of clearing the line “collapses” the superposition of possible states, revealing the final outcome. Quantum Error Correction: Tetris has its own form of error correction: when a piece is dropped into the grid, it can create a “mistake” (a gap or an incomplete line). However, by manipulating the pieces and clearing lines, players can “correct” these mistakes and maintain a stable grid. Fractal Patterns: Tetris grids often exhibit fractal patterns, which are common in quantum systems. These patterns can be seen as a representation of the self-similar structures found in quantum mechanics. Quantum Spin: The rotation of Tetriminos can be seen as analogous to the spin of quantum particles. Just as particles can rotate in different directions, Tetriminos can rotate in different orientations to fit into the grid. Quantum Fluctuations: The randomness of piece generation and the unpredictability of how they fit together can be seen as analogous to quantum fluctuations, which are random variations in energy and matter at the quantum level.

How is your game related to the theme? (Theme is (en)tangle ! ) triangles of 2 build a block, many blocks can be tetrino / tetris blocks, the rotation but also the swap to other side jump dimension; Tetris pieces are entangled: The game’s building blocks, called Tetriminos, are composed of four square-shaped blocks that fit together in a specific way. Each piece can be rotated and connected to form a solid line, which then disappears. This process of fitting and connecting pieces can be seen as an entanglement of shapes. The game’s objective is to untangle: The goal of Tetris is to create a solid line without gaps, which requires carefully manipulating the pieces to untangle them. This mirrors the idea of untangling knots or solving puzzles, which are all related to the theme (en)tangle. Tetris’ grid structure resembles entangled strings: The game’s grid can be thought of as a representation of strings or fibers that are entangled together. Each piece can be seen as a strand that is woven into the larger fabric of the grid, much like the threads in a tangled knot. The game’s complexity and challenge are entangled with the player’s skills: As players progress through the game, they must develop strategies to efficiently clear lines while managing the complexity of the game’s increasing speed and difficulty. This challenge is an excellent representation of the entangled relationship between the game’s mechanics and the player’s skills. In summary, Tetris is a perfect example of a game that embodies the theme (en)tangle, with its emphasis on manipulating and connecting pieces, solving puzzles, and navigating complex relationships between game mechanics and player skills. https://investus.itch.io/tetrominotetris169