Really good game!! Enjoyed it a lot..
Kudos!! (will give a detailed review once the jams done)
Criteria | Rank | Score* | Raw Score |
Fun | #58 | 3.884 | 3.884 |
Innovation | #105 | 3.616 | 3.616 |
Game Design | #139 | 3.674 | 3.674 |
Overall | #235 | 3.440 | 3.440 |
Audio | #370 | 3.209 | 3.209 |
Graphics | #374 | 3.500 | 3.500 |
Theme | #698 | 2.756 | 2.756 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you start off climbing a calm mountain, and then you invade the home of your enemies and go absolutely ham on them
Did you write all the code and made all the assets from scratch?
yep, except the gun sound effect obviously lol
Really good game!! Enjoyed it a lot..
Kudos!! (will give a detailed review once the jams done)
This is very nice! Well done!
I love the movement and the ragdoll mechanics, making it tricky to move around but very rewarding ;)
Maybe having a bullet counter to see how many time we can still shoot? Sometimes it's a bit tricky to know if we reloaded or not (depending on if we touched or not a surface). On that same topic, it could be very nice to have a bullet counter per "round", maybe a bit like a speedrunning mechanic where you need to shoot the least bullet possible and you get a higher score type of deal ^^, could be interesting.
Good job on the submission, you did a really good job at making this in 7 days, props to you ;)
Wow I really enjoyed this game and I'm so glad I ran into it!
I was a bit confused at first but once I understood it, wow it was great and refreshing.
Here's a list of what I loved, which is probably way too long but haha:
Some improvements:
Great job Justin on this amazing game!
Really fun and I see speedrunning potential but the wobbly body gets really annoying
cool game, like the final level and generous checkpoints. I figured out the controls by trial and error haha
The only thing that was confusing was the ammo on the ground vs the air, maybe some sort of UI indicator for amount of shots left
Nice submission
I thought it was an original and fun concept haha, the physics work very well, and the design of the level is entertaining.
I don't know if the ending was finished or not, but I got to a part where I fell into the infinite void. but still, it was fun getting there, great job! :D
Fun game. Really enjoyed it, though seeing the number of bullets left would have been nice. And also, I checked your other games. I don't know why but all of them have some visuals that remind me of someone but I can't put my finer on who :)
Hope that you'll also rate mine https://itch.io/jam/brackeys-12/rate/2973690
I really enjoyed the movement mechanics. It was pretty difficult but not so much that it isn't fun. At one point I got stuck to a wall and couldn't go anywhere, but overall, great work! Congrats and good luck!
Great work! Love the ragdoll mechanics, its always super fun to play games like this. After reaching out the summit of the bandits lair, I jumped out of it and was falling for eternity. Nonetheless, very fun, art is great and the music is catchy as well! Good game
I think I broke the game. One of the limbs was stuck in the wall/ceiling. But other than that really cool game!
the jumping was really fun, the music was great but when i did get stuck on a a jumping section i got over annoyed by the repitition xD. Great submission!
Both the calm and the storm parts were fun! The movement and killing enemies were satisfying. There were some parts which were unnecessarily frustrating due to the ragdoll physics causing Steven to move around even when he's supposed to stand still. Particularly that one part where there huge roof spikes going from right to left.
These stick figure games are always loads of fun. The hugging of the terrain mechanic is an original idea. Good use of physics. Nice clean graphics. Works well on mobile too, although maybe not intended. In a world where snow is made of bullets. Steven is really upset. Nicely done.
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