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A jam submission

Storm DefenseView game page

Tower Defense Game made for Brackeys Game Jam 2024
Submitted by Cuber — 7 hours, 2 minutes before the deadline
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Storm Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3863.2863.286
Game Design#4403.1793.179
Fun#5732.9642.964
Overall#7892.6672.667
Graphics#8712.5712.571
Innovation#8742.3572.357
Audio#11591.6431.643

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Tower defense game that requires planning out tower placement in a calm period before the storm attacks.

Did you write all the code and made all the assets from scratch?
Yes

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted

The gameplay loop works, and it is challenging, but it definitely needs audio and some more charm to make it more engaging.

Submitted

Very enjoyable take on tower defense. I really like the puzzle-y nature that comes out of this symmetrical grid style approach. Very nit picky thing, but I would have loved to see a mouse-over tooltip for the unit types, as I forgot how the healing tower worked. It was a lot of fun though. I'll add this to my collection to give it another go.

I enjoyed the game, but I think it could benefit from more waves. It felt like I was just getting into the strategy when the game ended. Adding more complexity over time would allow players to make mistakes and refine their tactics. The core mechanics are solid, though, and I can see you’ve put a lot of effort into making it work. Keep it up!

Submitted


Had fun playing! I think I made an op orientation immediately for the amount of waves that exist in the game. I was just thinking to myself how this tower placement pattern won't work long term as the aoe tower's that are placed further in wouldn't have enough range to attack when the game told me I won soon after.

I think having more waves would make this game even more fun, as it will give player more chance to mess up and to keep iterating through their strategies until they could make one that works, enjoying a longer game.

I think your focus seems to be in the programming & making a gameplay loop that works so good job on doing so! I can see that it must be fun trying to code it.
Viewing comments 24 to 21 of 24 · Next page · Last page