Play game
Crystal Storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #48 | 4.000 | 4.000 |
Fun | #270 | 3.429 | 3.429 |
Overall | #348 | 3.292 | 3.292 |
Game Design | #421 | 3.214 | 3.214 |
Audio | #449 | 3.107 | 3.107 |
Innovation | #517 | 2.929 | 2.929 |
Graphics | #634 | 3.071 | 3.071 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to prepare during the calm before the storm, to face the magical and dangerous Crystal Storm!
Did you write all the code and made all the assets from scratch?
I wrote most of the code myself, with some exceptions. All sound and music assets are made by others. Some art by a friend.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Fun base defense concept, loved that your needed the storm for the crystal resource great idea. I also liked how the enemies chased me so I could distract them from my base and funnel them towards my defenses.
Thanks for playing!
This is awesome, such a great interpretation of the theme. I knew I was gonna like this game as soon as I started clicking on stuff to mine resources haha. I like the tower defense portion a lot too, it's really fun to place the towers and try to defend your base. I think the idea of having the crystal be a resource that's only obtainable during the storm is great too. Unfortunately I wasn't able to really get into the game, most of my turrets wouldn't fire any arrows for some reason. I tried on the web and downloable version, but for some reason only the turrets in one part of my map actually fired arrows, around 70% of my turrets just played the firing animation but wouldn't actually fire arrows. Idk if I was just doing something wrong, but I tried to add a gif to show what I'm talking about if that's helpful. Really great job on this tho I like it a lot!
Thanks for playing and thanks for the detailed bug report! I haven't encountered this one before, so I'll definitely look into it. I have learned that the way I was doing the bullet logic is very sub-optimal, so it maybe related to that. Thanks again!
I had a lot of fun trying new patterns for my defences. I don’t know if it’s my tendency of preferring more the optimisation of the patterns and let them do their thing than just go myself and defend… but I played it that way and made my pattern-recognising braincell go brrrrrr
But yeah, I did find a couple things:
Either I am not very knowledgeable of these kinds of game (which, lemme be clear, I am), or I did indeed get real confused for legit reasons.
I am new to this game genre (maybe except for Civ V, idk if it counts), and I did find confusion a bit hard to really fully enjoy the game. But it’s not a deal breaker.
More UI context, or some explanation in-game about the cycles, the collecting crystal doing the storm (which I missed until later on. my bad); and there you go, problems solved! I say this as more of a complete newbie picking up a game that caught my eye, and these first impressions are real important to pick up new players and bring them up to your genre.
brb going to go try new optimised defence patterns. Pretty good experience!
Thanks so much for the detailed comment!
I'm not so sure about music disappearing, might be a web version thing, I didn't get to check for bugs in that version at all.
I completely forgot to implement audio settings, so that's on me.
I'm again not sure why the AI likes a certain side better, their code is extremely simple, just walk towards the nearest building, until in range basically. Maybe I just spawned more there?
I used to have a separate storm health bar, but I scrapped it when it broke with a change I made to the storm logic, and I didn't have time to fix it. The storms stop spawning waves once at least 3 crystals are destroyed, and the storm ends once all enemies are dead. The game doesn't make this very clear at all apart from one line in the instructions page, so I can understand the confusion.
This type of feedback is very useful, so once again thank you so much! I'm glad you had fun.