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(+1)

I had a lot of fun trying new patterns for my defences. I don’t know if it’s my tendency of preferring more the optimisation of the patterns and let them do their thing than just go myself and defend… but I played it that way and made my pattern-recognising braincell go brrrrrr

But yeah, I did find a couple things:

  • Second cycle in and the overworld music disappeared. Don’t know why.
  • At first the SFX were a bit too loud, then they were fine when the music went away.
  • The AI, on several playthroughs, seem to really reaaaaaally like the top-left side of my tower. I guess they hammer one side, then go all in on any open flank left. I got better at managing it, but maybe I was missing something or it was skill issue of mine.
  • I thought the tower indicator below, while on the storm cycle, was how much was left of the storm. I kept on waiting, like “hey why it isn’t going down? hey why is it going down so quick? aw I died… it was the indicator of how I had left of my tower.” Then I thought “do I get rated on time survived and I am gonna die anyways?” and now I am just confused.

Either I am not very knowledgeable of these kinds of game (which, lemme be clear, I am), or I did indeed get real confused for legit reasons.

I am new to this game genre (maybe except for Civ V, idk if it counts), and I did find confusion a bit hard to really fully enjoy the game. But it’s not a deal breaker.

More UI context, or some explanation in-game about the cycles, the collecting crystal doing the storm (which I missed until later on. my bad); and there you go, problems solved! I say this as more of a complete newbie picking up a game that caught my eye, and these first impressions are real important to pick up new players and bring them up to your genre.

brb going to go try new optimised defence patterns. Pretty good experience!

(+1)

Thanks so much for the detailed comment!
I'm not so sure about music disappearing, might be a web version thing, I didn't get to check for bugs in that version at all.
I completely forgot to implement audio settings, so that's on me.
I'm again not sure why the AI likes a certain side better, their code is extremely simple, just walk towards the nearest building, until in range basically.  Maybe I just spawned more there?
I used to have a separate storm health bar, but I scrapped it when it broke with a change I made to the storm logic, and I didn't have time to fix it. The storms stop spawning waves once at least 3 crystals are destroyed, and the storm ends once all enemies are dead. The game doesn't make this very clear at all apart from  one line in the instructions page, so I can understand the confusion.
This type of feedback is very useful, so once again thank you so much! I'm glad you had fun.