Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

nickbdawg

434
Posts
2
Topics
24
Followers
6
Following
A member registered Jul 07, 2023 · View creator page →

Creator of

Recent community posts

(1 edit)

This game is so great. I hadn't checked it out cuz I thought it was a game where you play casino games, but once I saw it was a strategy game I was all in.

It's incredibly polished for a jam game, I especially love the dopamine when the sound effect is getting higher while it's tallying up your score for the round once you have a huge casino. There's a lot of depth to the strategy with all the rules of each patron, tho some of them feel unfair like the bridal girls getting -20 if there are too many old people in the casino which isn't something I can really control. I got tired of reading rules at some point and was just putting people where I thought they'd like to be and it worked surprisingly well except I never really did well with the hipsters they were always mad lol.

I didn't intend to play this for so long, but I had to get a good run going before I quit. I ended up being open for 9 days on my best run and was so close to getting the 8.5k I needed to go to the next round. Really great job on this it is so fun.

This is a cool game idea. I like simulated desktops in games for some reason idk why. I wasn't able to figure out the morse code part, there was one letter I couldn't figure out what it was. It'd be nice if you could scrub thru the audio file to listen to specific parts of it instead of having to listen to the full thing each time. This was cool tho great work!

Really fun little stealth game! I like the art and the game played really well. I think the door requiring stealth at one point was cool too cuz I was pretty much not using the stealth button throughout the game before that. Great work on this it's fun!

Really cool idea for a platformer and speedrun game! My best time ended up being 7.59. All the mechanics feel really great and there are a lot of them too which is impressive. I would've liked maybe some more levels to really get to utilize the mechanics after unlocking them, but not a huge deal or anything. Great work on this!

Very nice platformer prototype. The movement feels really fluid and the dashing is very fun to use. I managed to get to the top of the demo world cuz I had to read what that sign said lol. I think some fx on screen, like some speed lines or whatever they're called, when you're dashing would be nice, especially to help with pulling off the boost dash mechanic from the ground. Great job on this!

Really fun math puzzley game! The fact that this is your first game is crazy, great job! I like the mechanics of it in general and the upgrading between waves is really nice and adds more depth to the game. I kinda wish the special attacks refreshed after each round instead of being single use, cuz I found the game pretty tough with the death counter always coming for me. I ended up dying on wave 4 due to the death counter. It'd be nice if you could drag the dice back to any slot instead of the one the originally came from, I was trying to experiment and see what I could do with my dice and then it's kinda hard to drag them back to their spot and I didn't want to press R to put them all back. Great job on this tho it's really cool.

Very cool idea for a game! I love factorio and seeing the conveyor belts instantly made me happy. I like the shooting section it feels good and it's fun to kill the dudes. I think I needed more tutorials on how to craft stuff, I got my smelter to make iron bars, but I was trying to turn that into 3 iron rods that the belts need and I wasn't able to figure out how to get it to work. Really impressive work for 2 weeks tho, making a factory game and a wave based shooter in that time is crazy. Great work!

Very cool prototype. The graphics look nice and the parrying feels great. I really like the sound effects and slow down that happens when you do the perfect block, killing the dudes feels awesome. I think it'd be cool if the difficulty were to ramp up faster or if it became a game where you could move around and stuff too if you kept working on it. Great job!

Very cool puzzle game. I liked the crafting system a lot. I accidentally played thru the beginning so fast that the narration assumed I'd played the game before and stopped lol. Took me a little bit to figure out how some stuff worked, like the box being able to store items, but I got thru the whole game in the end. Great work on this!

Very cool concept, it took me a bit to figure out how everything works but after I read your comment explaining stuff I was able to figure it all out. I like the mechanic of dodging stuff a lot, kinda reminds me of undertale. I also appreciated the variety of patterns you had to dodge to keep things fresh. Great work on this I had fun playing thru it!

This game is great. I love the art style and overall it's very polished for a jam entry! I think my only complaint is that it was a bit easy, but that's kind of a personal preference thing. Great work on this it's one of my favs from the jam!

This was a cool platformer. I like the battery mechanic, gives the game a constant sense of urgency. Would've liked to see more content cuz I was enjoying what I played! Great work!

This is a really cool start to a game, I love farming games so it's right up my alley. The graphics look really nice and it's fun to get rich selling stuff. It seems like there's no point to do anything besides grow peppers cuz they're cheapest and everything gave 15 coins when I sold it. Would love to see this expanded upon it's a great start!

This was a fun platformer! I like the movement a lot it feel well implemented and the wall jump is great. I agree with what someone said about the boxes and the lava below, but I think that's my only constructive criticism for the game. Great work on this I think I played thru everything including the secret world!

Very cool art style, not quite as insane as your other game from the jam (also how on earth did you make 2 games for this jam), but it's awesome nonetheless. I like the crazy fast movement, tho it does get a bit hard to control at times. I think I made it thru the whole game, I killed everything on the level with the cover art guys all over the place and didn't see anywhere to go after that. Great work on this!

This was a cool puzzle game! I like the mechanic of traveling along the light it lead to some interesting puzzles. The last level took me a bit to figure out, but I made my way thru the whole game! Great work on this!

This was a fun shooter! I really like the art the game looks very nice and cute with the duck and floaties. The dash mechanic is fun and it's cool that it got longer as I made my way around the level. Great work!

This is a really cool idea. I love automation games so it was fun to get some automata working for me. It'd be nice if you could see what materials you needed for stuff in the shop menu too, cuz I found myself going back and forth a lot to figure out what to craft for profit. I ended up just making a ton of heads over time to make money. It'd be cool if you could make automata sell and buy stuff too, I would've liked to setup a full automation of making and selling heads so I could just watch my workers make money for me lol. Great job on this I had fun playing it!

This was a fun platformer! The mechanic of changing your shape and each one having different traits was really nice. I had fun playing thru it and would be interested to see what you cook up if you kept working on the game. Great job!

This was a lot of fun. It's pretty simple to figure out how everything works and it's so fun to get a juicy machine gun hit with a lot of buffs before it to wreck the enemies. Definitely seems like there's a lot of room to expand upon ideas in this one. I ended up making it to wave 8 on my best run. Great job!

This was a really fun platformer. I like the turn to stone mechanic I don't think I've seen it used in a platformer before and it lead to some interesting platforming. The art looks really nice, I think a parallax background would've helped give it a more complete look. The controls took me a bit to get used to, I'm so used to space being dash so I kinda killed myself a lot by accidentally turning into stone. Great work on this!

This was fun, a really solid puzzle game and I especially liked the portal mechanic. It'd be nice if there was some indicator of how far you were going to shoot the ball. Great job on this I had fun playing thru it!

This was a lot of fun. It's a pretty simple mechanic, but it's executed well and the addition of the score and leaderboard really adds a lot to the game. I ended up playing it a few times to go for a high score and got 819 and 2nd place on the leaderboard. Great job!

This is awesome. I really like the pause and rewind mechanics. Would love to play more of this and see what other ideas you could cook up for challenges or puzzles with the mechanics. I think a bit of a tutorial would've been good, took me a second to figure out what to do, but wasn't too bad once I read thru the instructions on the page lol. Great work!

Thanks for playing my game and for the feedback! Yeah the bullets moving with the ship seems to be not popular among players, I was copying how minishoot adventures did it cuz I like that game a lot. If I work on this game in the future I'll prob change the shots to move independently.

Thanks so much for playing my game! Yeah definitely wanted to add a save system, will add one in the future if I continue working on the game.

Thank you for checking my game out! Will add audio options in the future, ran out of time to add it before the game was due.

This is a really cool start to a game! The fact that you made your own engine for this is crazy impressive. I like how the enemies deform when you shoot the iron at them, it's cool to fly close to them and see what I've done to them. It'd be nice if there was some indicator of how much iron you have mined and I'd like a crosshair to see where I'm shooting at. Very impressive work I can't imagine how much code it was to do this in 2 weeks.

Ah I feel like an idiot for not figuring that out lol it was so simple.

This game is so awesome. It reminds me a lot of node buster which I also loved. Would 100% play more of this if you kept working on it or buy a full version if you ever made one. Love these kind of incremental games. Great work!

This was a really cool auto battler, I don't think I've ever seen one in 3d like this. I liked the cinematic camera angles tho sometimes they clipped into the enemies and I couldn't see what was going on. I like all the different enemies and upgrading between waves, it's fun to build a big death train. I would've liked to be able to see mine and the enemies health bar during the fights, I couldn't really tell how things were going until the fight was over. Great work on this!

This game is so adorable I love the art style. It was fun planting my coins and I had a serious carrot gambling problem cuz I never knew when to leave when I was ahead lol. Great work on this it was fun!

This was such a cool mechanic! It was fun navigating the levels and trying to get all the coins shifting my block shapes around. I managed to get 9/10 coins, but the one in the top right I couldn't manage to get. Great work on this it's very cool!

This game was cool, very solid platformer. I like the different difficulties, I ended up playing thru on easy I think. I laughed really hard that baby mode makes a crying baby sound play in the background. Impossible mode seems truly impossible lol. I would've liked the camera to be pulled back a bit to help with some of the blind jumps that were far away or far below the character while I was going for them. Great work on this!

This was cool! I like the art a lot the cats are so cute and the blobby things are cute too. I think I was too dumb to understand the puzzles, I managed to get my degree by guessing everything and just dragging stuff around til I got the correct solution lol. Great job on this!

Really cool game. I liked the vibe of the game a lot and the monster scared me pretty good the first time it showed up. The art looks great and I think the feeding the fire mechanic works really well with trying to balance that and explore to get the fireflies with your torch. I found it pretty difficult I think I won on my 4th run by just running around and getting all the fireflies and ignoring the fire completely lol. Great work on this it's super cool! 

This game was a lot of fun and it's really nice and polished. I felt so dumb every time I couldn't figure out an equation to attack the enemy lol. I would've liked there to be some end to the game as it seemed like it just kept going forever, or maybe I quit too early I'm not sure. I also thought the defense portion of the game was a lot easier than the attack, so I could've kept going for as long as I wanted, I just failed attacks sometimes. Great work on this it's a very good entry!

This game was awesome. I really like the fast movement and once I got a hang of the controls it was really fun to use both dashes to navigate the levels. Great job on the art and effects too the game looks really nice. I like that it got pretty challenging towards the end too, would've been nice if there were some optional collectibles that really cranked up the difficulty. I beat the game in 450sec, great work on this!

This game was really fun. It was so stressful getting all their groceries scanned while the customers got more and more angry, but in a fun way. It was cool that you could drag all 3 items on the belt across at once too. I liked the upgrade mechanic when taking breaks a lot, added some nice variety to the game as things progressed. I think I ran into a bug where I could take my break past the time and my stress level would keep going down rather than skyrocketing like I think it said in the tutorial. I didn't abuse that tho cuz I wanted my score to be legit so I always ended my break on time! Great work on this it's super fun!

This game was great. I really enjoyed the mechanic that showed where the hidden levers and switches for the door was. I appreciated that the game kept doors and stuff open after getting killed, cuz I was getting wrecked in the first real level until I got a hang of everything. Great work on this it's really cool!