This was fun, but it'd be nice if it had some more mechanics to give it some more depth. I liked the spooky pumpkin enemies and it was fun to shoot them. It'd be nice if you could hold click to fire continuously, I have bad wrists so anything that is spam clicking the whole game is kinda rough for me. Great job!
nickbdawg
Creator of
Recent community posts
Really nice job on this! I liked the mix of metroidvania with platforming and I thought the tools you got were cool especially the jetpack fire extinguisher. The art looks nice and I liked the particles in the water. I wish there were some harder sections or maybe some optional collectables that were harder to get as overall I thought the game was pretty easy. Also idk if I'm weird but I really wish you could use arrow keys to move instead of only wasd. Overall very impressive work on this, great job!
This was cool! I like the neon art style and the music fits the game well. I thought the minigames were fun too. I found myself getting frustrated by the entity, it didn't feel like there was a lot of heads up that it was coming so it pretty much always put me back in the room to do the lights out minigame. I thought it was a little weird that the 3 and 4 buttons don't light up in a plus sign like all the other buttons for that minigame. Overall this was really cool! Great work!
This was a cool zelda style roguelike! I really like the different sword abilities as they level up, the level 5 lightning sword is so awesome. I'd recommend telling players what the controls are at the start of the game or on the itch page in the description, it took me a bit to realize space bar picked up the new swords. Great job!
Really cool! I like the art style and graphics a lot it looks very impressive to me for a jam game. The combat was pretty fun and I don't mind the clunkier kinda dark souls 1 style combat. I felt like it was a little hard to keep hitting an enemy multiple times with every attack moving me so far forward, and the enemies take quite a few hits to kill so I found myself on the side of them missing a lot of my attacks after the first or 2nd attack in my combo. Also I felt like the potions should heal more with how long the animation was to drink a potion. Overall tho this was fun and very cool, great work!
Cool game! I liked the concept of the different enemies dropping their swords and getting to use them to fight back. It was a lot of fun throwing the big sword at a big clump of enemies. I think maybe adding an invulnerability window after getting hit would be nice, once there is a big group of enemies it's kinda easy to get wrecked by them all at once. Great job on this!
Cool game! I enjoyed clicking on the monsters and killing them to upgrade my sword. I would've liked to be able to hold the mouse down to keep attacking instead of having to click each time (which now that I think about it, I should've added the same thing to my own game). Great job keep up the good work!!
This was fun! The combat was fun and I like anything that lets you upgrade stuff. I like the art style a lot, it's cool to see the pixel art in a 3d world kinda reminds me of paper mario a little. I think I played thru everything, I killed the 2 giant slimes in the level 4 area. Great job on this!
Oh also there is an exploit you can do to get enemies to spawn their rewards more than once. It seems the death animation resets when you get close to the enemy as it's dying, so if you time it right you can walk back to the enemy right after it spawns items and the animation will restart and they'll spawn them again when you walk away. It's a little hard to pull off, but I was getting double and triple rewards from most enemies once I realized you could do it.
Really cool concept to mix punch out with a deck builder thing. The gameplay was fun and I appreciated that the dodge window felt pretty forgiving. The pixel art is very cool I like the design of the enemy. I think maybe the block sword should cost 1, I got like 6 of them in a row and it was a really long time of having to dodge before I could fight again. Great job on this!
Nice game, I liked the increasing difficulty of the enemies and the upgrades. I thought the particle effects for the submarine looked cool too. One tip for the pixel art, try to keep a consistent base pixel size on everything in the scene. Like for example the base pixel size on the restaurant building is huge, while the door on the shop has a tiny base pixel size. Having an inconsistent pixel size makes the art style way less cohesive looking. Great job on this tho I had a fun time playing it.
Here's our game of you'd like to check it out. https://itch.io/jam/brackeys-12/rate/2973816
I'll play yours tomorrow morning and leave a rating and comment!
Nice warioware style game. I enjoyed playing all the mini games and I heavily related to wanting to play Satisfactory during this game jam lol. I ran into a bug on the squash bugs minigame where if you don't squash any bugs they all run off and don't come back and then it's impossible to progress. I had fun playing thru this and now I'm off to play some satisfactory.
Really awesome job on this, it's very impressive that it's created in a custom engine too. I love rhythm games so I had to check this out! I really enjoyed playing it, but the shift mechanic to raise the pitch of notes felt super hard to execute. Only the left shift worked for me, so doing raised notes on ASD was pretty tough I would've liked to be able to hold the right shift instead in certain scenarios. I think I would've liked having shift to raise the pitch be a toggle instead of having to hold it too. Overall tho I really enjoyed this game, I liked the songs and it was really fun to play. Great work!
This game is so awesome. I totally forgot about the storm part and I was just enjoying the incremental calm portion leveling up my tree and getting a bunch of monsters. The storm added some nice challenge with having to defend my tree with my little buddies. I love the pixel art in this game, the friendly monsters look great and the evolutions are cool and the monsters in the storm are very cool looking too. I would've loved to be able to hold down E to spam feed monsters instead of having to press the button a ton of times. Great job on this, I had a ton of fun playing it!
Awesome take on the theme. My team member had a kinda similar idea when we were brainstorming, it's cool to see someone else's execution of that! I like the art and especially like when they have the black spikey faces I see in the screenshots. I would've liked some more engaging gameplay than clicking on something being the resolution to everything, maybe like having to click and drag some objects or something to spice it up a bit idk. Great job on this, I managed to have all 6 guests survive the dinner on my first try.
Nice platformer! The wind mechanic is cool, tho some indicator for how hard the wind is blowing would be nice. Adding coyote time to the jumps would be nice, it felt like my input was being eaten sometimes. I don't think using the sfx from Hollow Knight is allowed, I read the link you linked to from team cherry and it only mentions that you're allowed to make videos and streams of the game, not that you can use their sfx in your own games. Keep up the good work!
Really cool platformer! The line drawing mechanic was really interesting and was a lot of fun to use! The level design is pretty solid and the game has a nice ramping up of difficulty. I think some checkpoints in the longer levels would be really nice, the 2nd to last level was getting me pretty frustrated cuz I kept dying at the spike tunnel at the end and it's a pretty long level to get back up there and try again. Great job on this I had fun playing thru it!
Really funny take on the theme. Reminds me of don't shit your pants from back in the day a bit haha. The art style is great and the voice acting gives the game a lot of character. It was fun figuring out all the steps required to get myself to the toilet. Idk if I just suck at the minigame, but I thought the cactus shooting thing was really hard. Great job on this I had fun playing it and it's very funny.
Nice platformer! Controls feel tight which is great and I love that you added coyote time. Level design is solid, I think the idea you had on the last level to force the player to wait for the enemies to move was cool. I think adding a background that's not a flat color would really bring the visuals up a notch. Great job on this!
Really cool idea! It was fun trying to balance how much food and wood I had and unlocking as many +1 food per turn things as possible all while trying to explore the map. It took me a few tries to really lock in a strategy, but I ended up winning with 30/25 food. It'd be nice if it told you somewhere how much food and wood you were gonna get each turn to help strategize. The fact that you started on Thursday and still got this submitted is very impressive, fantastic job!
Really cool incremental game. I love the art and the UI looks so nice. The music gives the game such a nice vibe too, love it. The timer is really brutal, it took me a lot of tries to finally win after I realized what each tech tree did and what would be a good way of going about upgrades, but I did manage to win with only a few seconds left on probably like my 8th try haha. I would've really liked some hot keys to switch between sun and water, like pressing 1 and 2 switches between them or something, it felt kinda clunky to have to mouse over to the right and grab them each time I wanted to switch. Great job on this, I had a fun time playing thru it!