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Archeological Emergency's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #201 | 3.412 | 3.412 |
Theme | #300 | 3.441 | 3.441 |
Audio | #443 | 3.118 | 3.118 |
Overall | #564 | 3.000 | 3.000 |
Graphics | #605 | 3.118 | 3.118 |
Game Design | #775 | 2.676 | 2.676 |
Fun | #957 | 2.235 | 2.235 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In a few minutes of calm, before storm hits the dig site, your team scrambling to recover as many artifacts as possible before they are burried for ever.
Did you write all the code and made all the assets from scratch?
All code is ours, most of icons/UI elements/Sounds are from various Humble Bundle GameDev bundles, all tiles are made by us. Logo is made specifically for this game by my friend and coworker Guyana
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Comments
Great potential but in big need of some balancing as initial excitement of the concepts was a bit washed down. I understand in archeology a certain amount of luck is needed but in game it feels like crazy amount of grid needed to use some of those upgrades.
To sum up, great potential not the best execution in this release but I expect you will manage to make those adjusts after the jam because it has great possibility to go further with this game
Yeah, it end up being a bit grindy and we will balance it out in future
This is a cool concept! I don't think I've played a game like this before. The mechanics were interesting, but I think the overall game loop ended up with a bit too much downtime, and the money earned feels pretty slow. I had to play hiroshima quite a few times before getting even one upgrade, which felt like it was too much. Here's a few tweaks I would make:
I loved the art and the music, and I loved the concept. I hope you continue with this!
We are surely going to. Thank you for ideas on how we can balance it. Having able to dig with multiple/all tools at the same time is something we are consideting.
Your first playthrough can net even more than 1000 gold if you are lucky, some uncomon artifacts are 500 gold each. But we definitely need to balance our prices/rewards :)
This is an interesting one. I like being able to dig for new artifacts and seeing the art and quality difference. I can also see this making an interesting loop where you dig up artifacts, sell them, then dig up more. I think it would be nice if it didn't take so long to dig things up and if there was a tutorial on how the tools worked. I didn't really understand how the duster worked and the pick-axe didn't seem to do anything. Would also be cool to have something to do while waiting for things to finish! Overall, this'll be cool if the player was given more information inside the game instead of having it in the documentation. You definitely have potential with this, though! I love the art and it seems like a game that'll be fun to play after some work.
Thank you.
Pickaxe is for stones/bones only(you knwo them when you see them) and brush is to dig artifacts in perfect condition (contrary to shovel, pcik that on;y can dig up damaged/chipped/weathered artifacts)
Yeah speed/balance and tutorial is on out priority list for future releases