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Vladyslav Aksonov

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A member registered Feb 15, 2020 · View creator page →

Creator of

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Yeah, it end up being a bit grindy and we will balance it out in future

We are surely going to. Thank you for ideas on how we can balance it. Having able to dig with multiple/all tools at the same time is something we are consideting.

Your first playthrough can net even more than 1000 gold if you are lucky, some uncomon artifacts are 500 gold each. But we definitely need to balance our prices/rewards :)

Thank you. 

Pickaxe is for stones/bones only(you knwo them when you see them) and brush is to dig artifacts in perfect condition (contrary to shovel, pcik that on;y can dig up damaged/chipped/weathered artifacts)


Yeah speed/balance and tutorial is on out priority list for future releases

Thank you for giving it another go <3
To have "perfect" condition you have to use brush on trhose tiles, where artifacts are. As for money... Well, it depends. Condition do affect price, but also what you dig up. There are some common artifacts that worth 500 coins and some that are just 10-15(I guess you dug up some nails :D)


Anyway, thank you for playing our game and hope you will be back when we give it some good polish and balancing later :)

Actually that is a great idea, shorter dig time, less artifacts more rock/bones which share visual clue with artifacts... Will consider that, thank you :)

Thank you... We will try to find something to keep player busy in a future :)

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There is a bit of info regarding what tool use for on the game pagew and if you try to dig with empty hand in game, but in most cases it is up to you. Pick is not very efficient digging dirt, it is for boulders and bones. Shovel - is fast but can damage artifact if it was in tile you dug up, brush is slovr but artifacts comeup in perfect condition. 
Which tile contains artifact(or boulder/bone) is not random and can be figure out by visual cues.

We will try to make that clear in future releases... Somehow :D

Luck is not involved in getting or not getting artifact, you are meant to follow visual clues to find where are artifacts spawned. Luck is only involved in artifact condition if dug up with shovel/pick and in what artifacts are on level. And just going out and saying - "hey, dig those specific squares" does not feel like a good game strategy. But I see where you are coming from and we definitely will figure out some ease-in strategy/tutorial section when will be working on full release. 

We are a bit sad that people find it slow and hard... It was not our intention, but making it 10 times easier like one of commenters suggest is also not an option, there is no reward without challenge. If you can dig up 10-20 artifacts in perfect condition on your first run then you would just play through each level once and will be more or less done with a game. So it is a balancing act and we would have to zero on it at some point.

P.S., yep, we "made a whole game" :D We put a lot of time and effort in that game. So knowing that there is specific visual clue to tell you where to dig for artifact - please give it another go, it worth it.

Agreed :)

There is description of the tools on the game page and if you try to dig without selecting tool, for some reason we failed to realise that it would be useful to see it even if you selected tool :D 

It would be sorted out in future :) 

Thank you!


Yeah, we would definitely need tailor made soundtrack for that in a future, but for Jam we had to resort to just some track from assets we owned that sounded good-enough. It can't be just track made to speedup since each level has different duration, so we would have something looping and with playback speed increasing towards the end, but something that sounds better on different speeds is a must have.

Thanks :) 

A bit unexpected comparison with AoE, for that we are laching little guys running around with logs and pieces of meat :D But I am happy you liked it :)  And we tried to make it look nice. Checkout version that was a bit out of Jam's time frame but we wanted to complete our original vision so we did as separate release: https://bswan2.itch.io/archeological-emergency-t12h-edition

Actually I can't put my finger on it, something I played while back but I don't remember what it was :)

Taking me back to DOS era :)

I kept playing just to see what else would fall from the sky :)

Amazing idea for a puzzle game :) I need more levels! :)

I failed to deliver single burger in time :D

Amazing and weird artstyle :) Would like to play more

Fun strategy. Great job

Awesome game, spent way too much time "rating" it :D

Concept is fun but at least browser version is buggy :( Once storm starts game freezes for several seconds and choppy for some more seconds after freeze. once everything loaded it seems to work fine. But I never finished it, since I had 1 person save and it was nowhere to find. Indicators were only pointing at shelters

Game is minimalistic in style but nicely polished :) My only issue with it is a kill SFX, it felt out of place and a bit anoying

Such an interesting concept. I love myself turn based and puzzle games, having both in one is super cool

Yeap, I had my few seconds of calm :D

Could be cool to also make simillar concept but about animals foraging before winter :) Nice

Flight was not calm even before storm :D

Such amazing art style! Awesome!

First of all - don't be self deprecating and don't use your age as excuse. You can do great things at that age, don't let yourself to stop and say "ah, that is good enough, I am kid after all" If you love gamedev - nothing can stop you :) 

As for the game - it is harsh concept :D Reminds me of "Paint Drying" movie :)

Neat game :) 

Task got repetitive very fast but I tension progression is nice, what feels like calm boring-ish game at the start quickly becames overhelmingly fast paced run-or-die :)

Did not felt like storm is coming, but as nice drive-shoot kind of game - great entry :)

Feels like DayZ screen with red words "You are dead" slowly fading in :) But nope, just black screen )))

Hah, your 404 messages made me chuckle :)

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Yay, you noticed music becaming more tense :D I was worried no one noticed, since no one commented about it before you :) 

Thank you!

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Oh, well, I guess we have alot of balancing ahead of us. But take a note that intended path is to use Shovel for first some rounds, before you are ready to buy upgraded tools and use better Brush. Maybe we shoud've start user with Shovel and Pick only, and let them buy Brush later... But it does not make too much sense narative wise. 

And after all, haven't you enjoyed whole minute of calm before storm while things have been dug up? :D

Thank you, we are planing to expand on historical aspect and have period accurate artifacts with custom art and descriptions for each :)

Thank you :) Glad you liked it :)

Hah, we already have things in work, meanwhile you can check out T+12H version: https://bswan2.itch.io/archeological-emergency-t12h-edition it has all 12 levels we planned to do and some visual sugar for background :)

Thank you :) We will expand on it