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How does the game fit the theme?
Catastrophactory fits the theme by luring players into a false sense of stability before plunging them into chaos. At first, the factory appears to run smoothly, with machines efficiently producing goods—but beneath the surface, instability lurks. As the game progresses, unexpected breakdowns, sudden waves of enemies, and resource shortages throw carefully laid plans into disarray,
What code and assets did you not make from scratch during the jam (if any)?
Music- Phase Man by Jesse Spillane is licensed under a Attribution 4.0 International License.
VFX URP - Fire Package - WALLCOEUR - Free
How many people worked on the game?5
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Comments
Nice game I like the graphics and gameplay
Got a few nullptr issues when rotating conveyers and a couple crashes that stopped me from being able to continue (honestly that's expected for a week long jam), but the concept was fun. The art is absolutely incredible and the sound and music really help elevate the game. The controls were smooth and the vibe is immaculate. Nice job!
Some controls does not work. Options button does not work and movement with the mouse only works down and left. Really cool idea