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The submission period of this jam has not ended yet. Rating opens 2025-02-23 11:00:00. You will be able to rate this entry if you submit to this jam.
How does the game fit the theme?
"Undo" mechanics.
Player can teleport back in time even after died. So nothing can go wrong... Right?
What code and assets did you not make from scratch during the jam (if any)?
Music:
Future Horizons by Universfield -- https://freesound.org/s/745041/ -- License: Attribution 4.0
Tileset:
Brackeys YT tutorial -- https://brackeysgames.itch.io/brackeys-platformer-bundle
Dungeon Tile Set -- https://incolgames.itch.io/dungeon-platformer-tile-set-pixel-art
How many people worked on the game?1
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Comments
i love the style, but control is hard :D
Hey 😊
Thank you for giving it a try.
Is it the key map or some particular mechanics are unintuitive?
I got a lot of feedback on the grip mechanics, and wall movement, did you have difficulties with that too?
Very cool concept of idea! I liked this game. I will be waiting for future levels. But what is the mechanical dfference of dash and double jump? Because both are meant to allow player to get to further objects. Also, if you have fast fingers you can accidentally get on top of the level :)
Dash + double jump will get you further rather than using one of them, and dash doesn't work vertically unless you are using jump - then your full speed will be horizontal speed multiplied by dash plus vertical jump speed (that will give maximum reach).
Also, in the second level the platform with the key is unreachable unless you use both jump and dash mechanics and your shadow mechanics. I know some players managed to find workaround :D by climbing outside of the level. I will change the position of the key in this level in the next update :D
Of course, 12.4k people. At least ONE had to be speedrunning the jam.
I think they are planning to release the game early and update it while the game jam is happening instead of finishing it and then submitting it
you are right :) I find early feedback very helpful. For example I got some feedback on double jump not working near the wall so I fixed it :)
NGL this actually could be rlly fun with more levels and puzzles you have to navigate through.