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evengy

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A member registered Apr 15, 2021 · View creator page →

Creator of

Recent community posts

(1 edit)

Thank you so much for the feedback ☺️ really appreciate it!

I definitely want to do some work on the game balance!

Ah, I should've put a leaderboard 😅

Thanks for giving it a try anyway 👻

I think I will give myself some time to focus on improving the game without a tight deadline in the near future 😜 

Tbh, very addictive gameplay :) 

I think this game has a hight replayability and it has a great potential! 

I would however improve a couple of things (just my nitpicks 😁) 

  • The tower placement is a bit odd - you have to press a button in the left upper corner and you don't have control on where the tower will appear in the game. Sometimes towers were on top of each other and it is hard to pick which one I want to move. Sometimes a tree could spawn on a tower but I don't want to move it so I have to be careful.
  • I think would be fun to let player to move towers as many times. That would let you to introduce a mechanic when a player can expand the borders of the kingdom and push wolves miles away. I also noticed that they spawn in a close area around the town only when I was trying to build towers further away on the map.
  • Also, nice touch with the leaderboard (though I would add a text field to let player to write its name so the score would be more personal)!

Overall, this game is very fun to play, extremely addictive! Well done and good luck in the jam competition 😉

Simple and to the point!

Well done 👍

(1 edit)

I really like the colours of the game and the artstyle in general 😊 It makes the game feel very cosy. My level of painting skills unfortunately forbids me of bring games with custom arts to life 🥲 

I also like the reversed roles for tower defence genre. It's funny to have villagers attacking zombies and skeletons and be afraid for your army of the dead :D 

And very nice touch with bones in the fonts! Fits the atmosphere perfectly

Well done 👍

Simple and very intuitive mechanics - something I should've learned by now 😅

Enjoyable gameplay and straight to the point with the theme.

I like it 👍

Feels fun to chop down the trees 🎄 

I dig the vibe, nicely done 👍 

Thank you everyone for your kind words ☺️

This was a great  GDKO year and I definitely will try to join next year if no change in plans 🙂

Hope seeing you all next year as well 😉

Thank you so much for your kind words 😊 

will be ready in a week or so 😉

lol, it’s not there yet, the game is in development, just started basically…

hey 🙂

It doesn't support this feature at the moment, but the code could be adjusted to support that. I might add this as an option in the future versions - thanks for bringing it up 😉

Thank you :) and LOL, the score has been beaten!

I really liked that you added "flappy bird" mechanics, even though the hurdles already had enough of content. But small additions like this one make the game so addictive. 

Every round has a unique feature that makes it challenging and rewarding: hurdles - flappy bird mechanics, hammer - very narrow window to let go and bushes on the way that you need to avoid, long jump - a stone that I didn't manage to avoid, but if you fly close enough to it you can get like 4.6 or something, high jump - the initial positioning is very important because if you manage to stay in the center and jump straight up, you can get like 6.2.

Overall this game is an amazing experience, extremely addictive, every level is thought through and very polished. 

Quack!

Just got my crown back! :D :D :D

Thank you for giving it a try :)

The building infront is a bit elevated, you'll need to do a jump, hold space to adjust the angle (closer to 45 degrees will give you better chances)

Hurdles event is very challenging :) 

The game feels very polished and I loved the crowd animation when you finish the event! 

fantastic work!

I like the simplicity and the pace of switching between minigames. very relaxing game :) I wish to see more of it :) 

I am speechless... I am having an anxiety attack right now :D :D :D give hugbug a T-shirt already :D :D :D

This is crazy good, c'mon !!!!

I will never get a driving licence :D :D :D 

My favourite implementation of hurdles event so far!

Awesome music! I like the idea with the hand clicking the buttons on arcade :)

I really like the artstyle of the game :)

I can't believe I just played this game for free :D

Double Jumps!!!

The Atmosphere!!! I feel already familiar with the artstyle and the level of challenge that "crunkle" can bring to the game :)

"win or die trying" :D :D :D 

I like this idea of turning the game upside down and that you are playing basically against AI that is playing the game :D

Great work! very challenging at times, but feels great!

So cool that you can even see the "rgb leds" on the screen! this definitely feels like an arcade!

Impressive customization and UI in general. You did a great job on how the game feels!

Also a lot of events! Really impressive work for just two weeks!!!

The mechanics is very unique and brings very challenging events :)

I also liked how you added a top down map of events! I really like how you can walk it and choose the event  :)

I know you didn't have much time overall, but this is solid and the game feels very polished.

The most interesting thing in this game to me is how you designed the leaderboard to keep only one top score. It is so unusual and brings so much competitiveness to the game! If I'd had like 10 people to compete with and I am already 3rd or 4th I might called it a day, but this leaderboard doesn't let you go away from the game that easy :D it's all or nothing. Well done!!! 

Duck is always a good idea :D I like the style and the game feels very intuitive. I couldn't stop until I beat the leaderboard :D I hope I'll remain on top there :D :D :D

The physics aspect of the game is very cool! I like how funky the guy walks :D :D :D

Omg! this game is gem... It has a soul :)

The style put me back in 90s ("sega" vibes) 

I absolutely loved the mini - games style! Great job!!! definitely one of my tops!

it is so impressive how little pixels you really need to create a rich and atmospheric story! 

I really enjoyed the puzzles. it is a very well integrated mechanics!!

You've created a big world and it definitely has a potential of a much bigger game. I dig the art style as well :)

Btw, how did you make the camera following the demon scene? did you create a demon controller to play and then recorded his movement?

simple and to the point :) I love the atmosphere you've created!

very creative and enjoyable :) 

With the horror vibe and polaroid mechanics I was wondering how would you manage to make a jump scare, but you did it very well when a player looses the control and has to watch the creature approaching :)

thank you so much for giving it a try 😊

you can try to run the windows build next time when conquering the leaderboard, it’s tiny bit juicier - the blood drops stay on the wall for some short time…

Just decoded the data on the leader-board. looks like there was a score 72 at some point that was stored by the game. The way it works atm is that the game has some validation for the results and sends encoded score (very complicated "Bob-Alice" stuff :D :D :D ) and then validates the leader-board against it (that's why 82 disappeared - there was a validation mismatch). It's hard to troubleshoot the exact reason without any logs (the leader-board is a 3rd party service) unfortunately.

but anyways I put back 72 because the game could validate this and show it on the leader-bord. 

thanks for bringing it up and sorry for the score loss :( :( :( 105 is very impressive, well done! you should've seen like 10 of animals at the same time :D :D :D 

Hey :) Thank you so much for the feedback :)

I will be looking into this tonight!

I absolutely love the way you dismissed all the language from your submission. Title, the font on the submission page, even for pronouns 😂
And still kept it so clear and enjoyable. 

Cool mechanics :) was very intuitive and satisfying :) 

Such an enjoyable experience! well done