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How does the game fit the theme?
If the carridge is destroyed you fail because nothing can go wrong
What code and assets did you not make from scratch during the jam (if any)?
I got some sound effects off of a site called freesound.org
How many people worked on the game?1
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Comments
Nice simple game! Adding more enemy variety would help it not feel so slow and immediately feel overpowered with buying upgrades! Becomes very easy once understand enemy behaviors.
I was thinking about that. Thanks!
All I did was max out everything into attack stength, then a bit into move speed and became an unstoppable force. But it got boring really quickly. A fix for you is to add more level. Once you become an unstoppable force for a while, the game encourages you to move onto an ice level or something, where enemies are much stronger and stuff.
I hope you take your game into something great into the future.
Thats a good idea!