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theflamingskunk

15
Posts
1
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A member registered Jul 02, 2017 · View creator page →

Creator of

Recent community posts

Haha love the little dude running around, his animations are great. Very entertaining how the chaos unfolds! Great sense of progressing calamity.

Some funkyness with the collision /blocking boxes around the door area allowed me to run into the walls. Broom sweep detection had a few instances of it not detecting dust when I wanted it to. Having a retry button on the game over screen would be super helpful.

Great work was really fun playing!

Had a great  play! something about the visuals of the grid based movement had me craclomg up. 

The speed up feels either a bti too fast, or maybe needs a bit of effects to make it less jarring. Similarly for the explosion pickup, triggering some kind of feedback or effect could lead to a big jump in game feal.  Everyone loves explosions!

Great work, was a fun experience playing!

Wow great game! Art looks great, sounds placed well. Gameplay is fun, had a few instances of questionable detection but ooverall was smooth and fun experience!

Love the intro! Fun platformer, mechanic for needing to reload the watergun worked well! needing to kick down the slippery signs is great haha, the water balloon boss kicked my butt. 

The shooting feels a bit floaty and im left wishing the water baloon grenade had a meatier, more impactful feel to it! I think a round of "juicing" it up could really improve the overall game feel. 

Great work!

Very cute art and music is great! 

Had a lot of difficulty with the dragging minigame while using a trackpad (which i suppose is my own fault for using a trackpad). Not being able to release LMB (and therefore "reset" my fingers position on the trackpad). Also having a bit more feedback when you "drop" the ball would help alleviate the issue of me thinking i still had the white ball but it got reset. Unfortunately wasnt able to progress to get an understanding of the card game, having a bit more "on-ramp" to the first hand as far as understanding what is going on could help alleviate some confusion. 

I'll give it another play when i have a computer with a mouse since very curious how it plays!

Such a fun simple game. Very chaotic feeling, dont mind failing a lot of minigames at the beggining to figure out how they work. Feels like im practicing my multitasking!

Fun simple platformer! Definately felt the time pressure trying to race to the bomb. Feels a little fustrating that there can be 1-2 seconds before you can diffuse it due to random chance of where the bar is in the minigame. Maybe add a slight grace period to the timelimit to account for the gap before the bar first reaches green area. 

Love that the robo-boy is just wildly spinning haha!

Mr. Slip did not slip on his first playthough! Fun little game with great art and some fun endings! Accidentally had Mr. Slip pee all over the floor though 😬

Really well put together! From what I was able to play really promising! 

Probably mostly because I am not familiar with this style of game but some explicit control descriptions on the game page could maybe help clarify, got stuck in tutorial with needing to send the units to another control location (couldnt figure out how to get them to move, just the 0/50/100% display UI). Also making it a bit clearer in the level selection which level is the tutorial would be very helpful (at first joined a later level and was lost at what to do).
Seems really tight and hope to be able to play more!

Wow what a great experience! Definately took me far longer than it should have to get through the escape sequences, but the story/visual/audio all work really well together, and was determined to play through it! Great work!

Nice simple game! Adding more enemy variety would help it not feel so slow and immediately feel overpowered with buying upgrades! Becomes very easy once understand enemy behaviors.

Wow incredibly enjoyable! Great pacing with the introduction of new mechanics and them rolling into the theme nicely. Really just want more haha!

Once i understood the mechanics, had a great time. Very interesting puzzle design and it feels great to spin tiles around!

Unfortunately unable to start the game. Shows black box. Seems like maybe upload issue?

index.html:102  Uncaught ReferenceError: Engine is not defined
in the js console.

Simple to figure out and fun to find a match to the requests! Ran into the issue with aspect ratio of the embed cutting off most of the UI until you fullscreen the game. Would suggest having diffrent representations for the 4 towers and a small visual feedback outside of the UI for when you deposit items. Great music to porter to!