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How does the game fit the theme?
If you don’t thoroughly analyze the cargo you agree to deliver, things are bound to go wrong. Some Cargos have bombs hidden in them but you can only tell by analyzing the properties of the cargo properly. e.g if the description of the cargo says 2kg of feather and then in the weight section it says 30kg, it’s definitely a bomb cargo. Additionally, if you don’t time your package delivery properly, the cargo might be destroyed in the blink of an eye.
What code and assets did you not make from scratch during the jam (if any)?
All particle systems(Unity Technologies && HOVL), The environment(Unity Technologies)
How many people worked on the game?1
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Comments
Pretty interesting idea. The sound of the chopper was basically ASMR. Unfortunately I tried about 5 runs and just could not make it past the first package. Rain started on me a few times and I would fly away so that the rain wasn't pouring anymore and I would then accept a package. The package health still went down and I lost. As others have mentioned the rotation was very fast, hard to navigate as well. Needing to use the up and down arrows but also the mouse is nigh impossible to do while also using WASD for alt/rotation.
Unique ideas and strong execution! Just gotta fix the rotations speed, like the person below me said, but pretty good besides that yeah!
Unfortunately I don’t think I’ll be able to make changes to the game since the jam is over 🥲, thanks for playing my game 😁
There's something wrong with the chopper's movement, it's rotating way too fast.
Sorry about that, I must’ve forgotten to make the rotation frame rate independent.Thanks for playing my game