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How does the game fit the theme?
Last night, the monsters threw a wild feast, chugging barrels of Green Goo—a wobbly, questionably edible drink.
Well, now everyone is poisoned.
As the village witch, your job is to gather ingredients, brew potions, fix the mess, and try not to make things worse. But don’t worry—nothing can go wrong… right?
Mechanically, we have two mini-games that require careful execution to successfully brew the potions to help the monsters. Mistakes mean you need to start over a bit.
What code and assets did you not make from scratch during the jam (if any)?
Some UI assets (https://kenney.nl/assets/ui-pack-pixel-adventure) by Kenney.
Witch art by maxence-jacquot on Itch (https://maxence-jacquot.itch.io/witch-hut-16x16-free-assets).
Monster portraits (https://craftpix.net/freebies/30-free-pixel-art-monster-portrait-icons)
Loot (https://craftpix.net/freebies/free-rpg-loot-icons-pixel-art) from CraftPix.
Potions (https://darinagrant.itch.io/free-pixel-art-alchemy-icon-pack), and alchemy icons (https://kanmandev.itch.io/free-alchemy-iconsitems) on Itch.
Energy ball sprite from xyezawr on Itch (https://xyezawr.itch.io/free-pixel-effects-pack-14-mini-magick-shoots-4).
Smoke effect (https://pimen.itch.io/smoke-vfx-1) from Itch
Music from heatleybros (https://heatleybros.bandcamp.com/track/8-bit-nightmare)
How many people worked on the game?4
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Comments
Fun game! Art style was cute! Great job!
This was fun! I agree with others about the aggressive difficulty curve. And a preference would be to have a secondary visual indicator in place to distinguish the different input directions
the difficulty rises too quickly and it gets to a point where it's impossible/unfair. Other than that, this game is pretty neat!
Pretty fun game! Pacing seemed to be a little quick but made me want to keep playing and get it right!
Very addictive and fun to play!