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How does the game fit the theme?
U can't let anything get wrong in this nucklear reactor, my thought on the theme was that nothing can go wrong with the dots means that everything will go wrong either way so that how my game is made
What code and assets did you not make from scratch during the jam (if any)?
walls texture
How many people worked on the game?1
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Comments
Nice work on the game! The pixelated filter over the 3D graphics is a really cool touch and gives it a unique vibe. The gameplay is fun, and the theme comes through decently. The audio is a bit loud at first, but it’s great that there are settings to adjust it. The tutorial could use some love though- right now, it’s just a wall of text, which makes it a bit confusing. An interactive approach would help a lot.
Solid game overall! 7.5/10 :)
Okay the game is kinda fun! I see you fixed that no decisions bug so it actually works and I think I was just dumb earlier reading that closing the door decreases your sanity. I also love the pixel camera and the flashing lights, they make everything look a little bit scarier.
Though I don't really like the fact that the decisions are don't do or do, as just not taking them will basically not change anything and will be the best choice in most circumstances. It would be a whole lot better if there was a choice between 2 decisions, as then both would have a risk attached to them.
Also the death screen comes really suddenly, maybe there should be some kind of an indicator just before dying like if the oxygen is running out you get a blue vignette or purple or read if you are going insane.
Also now you can spam through the paper in the first quarter of a day and then you just look at the walls if there's danger or you have to open the valve. Maybe the decisions could be spread out through the day so like you don't just spam through them all at the start.
Though overall a great concept and with some polish it could be really good.
...I also spent like 7min trying to get zalgo text in to the leader board name, but I see you blocked copy pasting in there, even the emoji keyboard didn't work (though idk if that just uses copypaste functionality or something like that too).
Very cool, but a little complicated. I love the ps1 style.
Cool game. Has that five nights at freddy's vibe to it. The art style and the ambient sound are perfect for the game too. Good work there!
It took me quite a while to read and properly interact with the game though, it would be good if there was a way to convey that information better. One key point would be making the monitor more readable so that we at least know what is going on right away. And maybe adding in an option to bring up that note again during gameplay? IDK
Anyway, you've done quite a decent job on this, so keep up the good work!