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KelvinHM

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A member registered Jan 28, 2024 · View creator page →

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The game looks and sounds very nice, and the general tone and esthetics are fabulous too! I would say typing games is a very hard genre to deal with, given that there isn't much to improve on. But I think you all did quite a good job with this game! I like it a lot!

With that out of the way, let go with some criticism. First things first, Nullify is spelt wrongly, which normally isn't a big deal, but this is a typing game we are dealing with. I am also not too happy that I need to move my hand over to the mouse to either restart the game or go to the next level. For a typing game like this will be very flow-breaking to do that. Either doing keyboard controls or better even, typing out the command (Next, Restart) would be nice. I am also a bit mixed with stopping the character mid-move, but I am not going to complain about the design. Rather, I think using ESC to stop the character isn't the best idea here. It also breaks the flow a bit, and worst of all, ESC have a special meaning in games and web, which I don't think is a good idea to use in the game. (It's also not in a traditional typewriter too.

Anyway, this is still a very nice entry, so keep up the good work!

Wow, this game is very cool! The art, gameplay and music are all very well done, and is generally very polished too! It also quite seldom see the upgrade menu being stylised and not just a bunch of plain text buttons. On that count, well done!

I'd say the game has yet to realise the full potential of the whole design, like for instance, I don't think all coins aquired during the level will be enough to buy all upgrades, and that's really a shame that the upgrade UI is wasted like this. And the upgrade itself doesn't really change up the game too much and just provides minor differences (except for the health) for the most part. The gameplay also feels a bit harsh with a small explosion radius verses fast moving enemies, especially the last green tall mushroom, which I don't think I am able to defeat it without taking damage.

Buy anyway, this is a very nice and polished game, and I like it very much! Great job!

Thank you for playing! Yes the scroll wheel is very problematic in a browser and this is a lesson to be learned, recently I heard that's a firefox thing so don't know if it's your case too. Need to think of a way to handle that.

Thank you for playing! Yeh the SFX is selected but at least we found some that fit nicely. The "how to play" section is a a last ditch effort to teach the rules, given that we have only 1 night left by then. A true tutorial would be so nice.

Got a time of 08:07. This is a fun game! How the heck in the story this is a one-man job I'll never know, but I managed to defeat that thing with one turret down still. Neat! The retro 3d style is super nice, with smooth gameplay, good sound, and voice over too! I especially like the rocket control that is slow enough to be controllable yet requires some precision to navigate inside the asteroid. This reminds me of a turret section from an old dogfight game that I really love. Thanks for that nostalgia trip.

For some criticism I'd say using the middle mouse button to switch turrets is nice for sure, but makes someone like me who uses mouse with smooth wheels way harder to play. I think using button presses would be a better choice and would allow more precise gameplay. The enemy also hits quite hard too, and would take away almost half a turret's health in seconds. It's quite harsh when I am focusing on dealing with a single side and getting the other side destroyed immediately.

But anyway, this is a very nicely built and polished game! Well done!

I am extremely not sure if I am playing wrong or is there something strange with the build/browser. Everytime I pressed no when asked can they be king it directly goes to the retry prompt, and if yes it just said Arthur is king even if it's a red person. Not sure what to do so I resorted to reading the GDD instead. The ideas is very interesting and I think it will be fun. I also think you should focus more on the tug of war mechanics and seems like there are a lot of potential with that!

Anyway, keep on making games and you will succeed. Looking forward to the next one!

Got a time of 3:59 with 18 death first try, probably a very bad score XD. Anyway, this is surprisingly well done and polished! I love that you enforced the player understand the controls way before the gameplay starts. The lowpoly artstyle is just fabulous, and brings much charm to the game. The game itself is a bit hard to master, especially doing it with minimal deaths, and this level of challenge is just perfect. Well done!

My only criticism is the fact that nowhere in the game it's explained that only the sword has hitbox, and I died a couple of times just because I am dodging with the poor guy in mind too. This should not be a difficult fix and probably just some text. I would also suggest that there should be a prompt for restarting, and I was caught off guard when you respawned immediately when pressing A/D.

Anyway, this is a very polished game, and I can't believe this was made in 2 weeks along. Well done!

Thank you for playing! Yeah, tooltips would be nice, and that saves quite some screen real estate too. And gif/animated images on tooltips is such a nice idea, let me note that down. Thanks!

No worries at all! I am fully aware that puzzle games such as this will probably alienate quite some players. I am just glad you've tried it out! Thanks!

Thanks! Glad you like it!

This really is a strange one. I seldom play graphical novels, so I am in no position to criticise any of these, but I think the story is pretty wild yet interesting. I am a bit lost somewhere in the early middle of the story, but luckily starting to understand it more before the end. I'd say the writing needs a bit more work and fine-tuning (also probably tone down the profanity a bit? It gets old quite quickly), but generally, it's a fun read. The choices are interesting too as there doesn't seem to have a "right" answer at all. The art is trippy at times, and I don't really have time to admire it, I am just too busy reading at that point.

But other than that, this is quite a unique entry to the jam indeed! Keep up the good work!

Oh WarioWare! Nice to see one! The game is well made, with good graphics and nice sound. Made it to somewhere 50ish levels too. Surely I am enjoying myself with this one!

There are a few comments I would like to make, so hear me out. Firstly I think this is a big opportunity to just do the "Kill" action. It would be nice if there is also the "Save" variant of levels too. That should also add quite some depth to the game and would really require the player to pay attention to the text shown, and makes the game less repetitive too! The music also didn't loop, which is a minor issue. I would also suggest slowly ramping up the difficulty so that the skilled player can also have a challenge. It makes a good highscore game too I guess.

Anyway, this is nicely made! Well done!

The game is truly very hard! Got stuck at the point where you just got the canon, and heck that timing is just insane for the lasers. May try again at another day. Since that's out of the way, the game is very good! Well polished, very cool graphics, nice and oh god not annoying bgm, well done!

Can't give too many comments since I haven't completed the game yet, but the one thing that drives me crazy is that slow cool down. It feels like waiting for ages before that thing drops to zero. Given the game is on of those fail-fast-retry games, waiting for even 10-20 seconds for a full cool down is just too much.

Any, this is very well done! Like this a lot.

The is a really nice puzzle game! It's quite difficult, and even when I finally understand how the game works, I still die from silly mistakes or being reckless. But somehow it's so addicting that I just started another run right away.

I do have to say that one big issue for me with the game is that, the lack of any animation at all makes understanding the game quite difficult, and dying feels very sudden since you can't see how the enemy moves and touches you. I think something a simple as a moving square would suffice.

Any, this is really cool! Well done!

Played for a while and this is actually quite nice! The pacing is very good, almost no downtime when playing. I love the QTEs for possessing an enemy, which although not difficult at all, it really needs your attention to do so in a quick and efficient manner. Besides, I don't think any game I've played implements this kind of mechanics too, so kudos for that. The music is also quite nice and is a good addition to the game. 

Maybe I am playing the game wrong, but I can't seem to defeat the final boss no matter how hard I've tried. The one thing in that fight that frustrates me the most is that you are somehow taking damage when possessing the thing the boss spawned. And I don't see any way to effectively damage the boss. It's feels also a bit unfair when normally possessing an enemy you are not taking damage. Yes, you can bring in a possessed enemy from the last level, but the damage they deal barely outpaces how the knight takes stupid damage on his own.

But besides that, I think this is quite an underrated entry, and I do like it a lot. Please keep up the good work and I am looking forward for the next one!

This is a very nice defence game which I haven't seen yet in the jam! I had quite some fun with it, and managed to get a small highscore of 37 points, probably not too good but I'll take it. The turn-based mechanics are very nicely designed, and the graphics are very cute too. I especially like how each spell works differently with stuff like push-back, penetrating, etc. I would wish there existed some kind of damage over time spell as well, but hey it's already quite a lot with what we've got now. Well done!

I'd say the enemies spawned in very quickly, especially when you get over 20 points, which basically means you're never going to use spells that are not 1 mana, and that's a shame given that there is this system allowing you to choose the next spell. It's also a shame this game lacks a landing page, but I mean time is never enough in a jam so this is understandable.

Anyway, this is very well done! You should be proud of yourselves!

Interesting concept for a game, like the cute graphics and sound. The gameplay is decent, and there is a nice upgrade menu too. Nice!

For some criticism, I'd say throwing the gun without any receiving host is very harsh. The is is already quite hard and it just adds to the frustration. Speaking of hosts, it also feels like changing hosts is just not worth the risk seeing as there is no real benefit of doing so except running away for humans. My. It doesn't help with the fact that without any defence upgrade, a human can pretty much melt you in seconds. My suggestion would be either giving some random bonus when changing host, or at least replenishing health and energy by doing so. I also think the player is very underpowered at the moment, and even with the upgrades, it's very difficult to compete with the humans.

Anyway, keep on developing games and keep up the good work!

This is fun, can't survive till the zombie king arrives though sadly. The game is quite smooth, and adding in style points is an interesting idea. (Seldom use that though) I'd say the slightly to the right aiming is a huge bummer and I can't count how many times I died due to this alone (not counting the runs where I don't even know this is a problem). I am also having a hard time judging how many shots I need to shoot a zombie until it's dead, one for the crawling ones? and three for the walking ones? I just don't know. Any indicator will be better than shoot and wait till the animation ends. I got ambushed a lot from the back by newly spawned zombies, which I think is a bit unfair as there is no way to tell if there are any zombies behind you. Leads you to panic shoot quite a few times. Speaking of shooting, I also felt the bullet count was a bit harsh too, I ran out of bullets a few times and died because of it.

Anyway, apart from all of these, the game is still quite well made! Nicely done!

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This is very fun, but hard! It's really polished too! I really like the game and though I played a lot of bullet hells, but never saw anything like this before. Sadly died quite a few times somewhere in the middle of the second (pink) level and never got to see the boss. Everything is so quick at that point usually I just got comboed to death during a single wave. Maybe everything is happening too fast and it's just very difficult to react in time? idk.

For some criticism, I'd say during the last part of the first level, I never have thought I need to hit all four edges in the first place, and just kept on banging on the centre block. It wasn't until later when I started to read that info page that I needed to do that. Probably need some text or clarification in that regard. Also, why the background music is so quiet? I know it's there but it's just poorly mastered, and will certainly get overpowered by the strong sound effects.

Anyway, I like this very much, and you should be proud of building this wonderful game! Well done!

This is very good! I love the art style and the gun characters very much, and it's a rarity that you've got the time to make the Gallery! It has been a while since I saw something like this, not even AAA do this nowadays! The gameplay is also quite nice, just that it's a bit slow. Speaking of that, the game is surely a slow and

methodological game. I originally played this as a fast-paced game and failed miserably, and realised that you really need to plan and aim every shot quite carefully. I like it though, got a score of 510, probably not very high.

I'd say the game really punishes misses, and adding one bullet for an enemy defeated or box looted was very punishing. It doesn't help with the fact that the shotgun shots do not move your character as well, making it somewhat impossible to go and chase an enemy without wasting a bunch of shots. I guess the obstacle-filled scene also contributes to it too. Also, a minor suggestion would be adding in bosses once every few rooms, just to mess things up a bit.

But anyway, this is a very good game! Well done!

The art is incredible! Especially the hammer, that face is just hilarious. Wish I could even do anything close to that! The music is very nice too, together it give a very nice vibe to the whole game! It's just very sad to see the game in such a state, if it's more finished it will certain be one of the better ones in the jam.

After that's out of the way, I would say having a fixed camera would really benefit the game. Currently once the hammer is in a high position, it's quite hard to notice what's at the bottom of the level, and it really hurts the gameplay. And it's pair with the fact that the hitbox of the hammer is very large. I may be over guessing but it seems like it's just the bounding box for the whole sprite. I would suggest it being more generous to something like slightly smaller than the handle + the head.

Anyway, keep on making games and keep up the good work!

Got a time of 25:57.5. This is a fun game. The game is quite hard, plays like a rage game too. I do like the challenge a bit and had a nice 26 minutes!

For some criticism I'd say I really don't like you are using the same button for the jump and spin, which when during some intensive wall climbing, it was too easy for a single misclick/early click to get the whole momentum down, or worse yet fallen into a pit and need to restart the room. I strongly suggest binding that to a different button, either mouse 2, space or S (down) or whatever, any of these would make the gameplay much more enjoyable. Another one is that the physics felt inconsistent from time to time. Sometimes the jump is just not as powerful as the other jump. My guess will probably be either the dagger's rotation, the pressing position, or both. Not sure how to fix that one though but I think fixing that will certainly reduce some un-needed rage.

Anyway, this is a nice little game! Keep up the good work!

This is a surprisingly hard game to play. I do need quite a lot of tries to complete each level, especially during the latter levels. Yet, I do think the difficulty is ramping up nicely an gradually, that it really allows time for the player to master the controls. I like that very much, feels like playing snake pass all over again. The graphic and music is also very adorable and fitting. It just baffles me a bit how can you fit this game into the jam theme at all.

It's a bit rare but I can't really think of any major issue with your game, it's that well made in the first place. A minor one would be not being able to use space to do menuing, and forcing me to move my mouse to proceed to the next level. (I've been playing too much jam games to the point where my mouse hand is feeling a bit tired right now, and it's been a pleasure to play with just the keyboard instead).

Anyway, I like this game quite a lot. Well done!

Ha ha, don't think it will be fun just doing cleaning but here we are having fun being a rag. I like the cute graphics and the sound. Gameplay is a bit lacking but seeing this is your first game as a programmer you are doing quite a good job! The game runs smoothly and there are no major bugs too, that's actually really good.

As for the game, I'd say you will at least need a game complete screen, so that the player don't need to aimlessly find the last spot they haven't cleaned. Some sort of direction hint to direct the player to the next spot would also be nice too. Additionally, it would be fun to have some sort fail state. Ah maybe not a true fail state, but something to challenge the player and have some consequence when failed would be nice too.

Anyway, keep on making games and looking forward to the next one!

I love this little puzzle game! The mechanic is quite unique and I really appreciate anything that as not done much before! The puzzles themselves are good, and the art is fitting too! Tripping the enemies is such a nice touch that it's something that only a rope can do in this case. Good job!

For things to improve I'd say please put the controls in the game. Your first two levels is already a perfect place for some text/image to be placed, and would make the player's experience much better. I would also point out that tying and untying action lacks an animation, and that pause sometimes make me wonder if my inputs was lost for some reason. It would be good if there is some visual effects that notify the player something is acted upon.

Anyway, this is a very nice puzzle game and I like it a lot. Keep up the good work!

This is a quite charming little game! The ghost is so cute, the art style and music is also nice too! The game play is not too bad, but felt slow at times, especially when during the late game where there are a lot of enemies in the scene. Fighting seems to take quite a while, and paring with the relative slow moving speed, it sometimes feels like a hassle going from room to room. (Forget to mention enemies respawn each time you enter a room too).

Anyway, this is quite a good entry in my opinion. Well done and keep up the good work!

Thank you for playing and your kind words! Glad you enjoyed the game! Yeah I agreed the game is a quite hard, and tutorial is the number one request feature, should be first priority honestly. I am glad the art style worked out too, good to know that long hours trying to make everything looks nice was not wasted XD

Oh god.... this is so beautiful, yet so sad... don't know what to say. Been to two museums with Ohka displayed and it just make me sad each time seeing it. And seeing it in game...

Anyway. This is a wonderful entry, the story, the art (oh the art), the minigames, even the waka. This is so good. I do encounter a strange bug during the climbing sequence where the flower just doesn't show, and there is no way to proceed but to restart. But other than that, this is a very nice game and story in a simple yet effective bundle! Nice work. Should belongs to a museum though. Really

Wow, I like this a lot. Especially the art style, for some reason this art style really makes the game feels unique and it blends into the game perfectly. And the music too! The gameplay is also very nice, though I think the timer is a bit on the harsh side, but at least the game is only 4 levels long so I can still make do with a lot of trial and error. I think if you can get more visual effects on the rocket and the levels, it will be a very great entry in this jam! I forgot to mention the characters too they are all very charming and makes me giggle a bit reading the story.

Anyway, like this game so much, you should be very proud of yourselves. Well dine!

This is really fun! I am a big fan of bullet hells so this is a no brainer for me. Love that circular path though it's really quite unique and such a change of pace. The music, graphic, UI and upgrades are very polished. The game is super smooth too! Well done!

I do need to admit that I died to the 7th boss quite a few times, and feels like the satellite healing the boss is quite unfair, and I don't think you can get enough DPM to even out pace that thing. (Sure you can destroy the satellite, but then they can just spawn more.

Anyway, I like this game very much! Keep up the good work!

This is a cute little game. The character especially is very adorable and likable. The game is a bit short but it's serviceable, the three power ups are well made too. Good job! The only thing I would say is that the dashing attack as a mobility needed to be fine tune a bit, it feels a bit strange that you need to let go of the mouse button in order to catch on to the momentum, it doesn't feel intuitive at all. But at least the dashing challenge near the end of the level is great but I still need to redo it many times before getting to the top.

Anyway, this is a very well made game! Keep up the good work!

Thank you for playing and liking this game, and for the in-depth comment as well! This is a lot to take in but really gets into a lot of things that I didn't think about during development. Something like trying to get the balancing right, and it's actually surprising that trying to match the number is actually much feasible. I though it may be too difficult so that I leave it to the healing node only. The system do allows me do other stuff like "Smaller or equal to" but it feels difficult to balance with. And speaking of balancing, I should definite fine tune how energy is given, having too much is just making the game too easy. (Limited board is intended though. Training mode is also a good idea, should be fairly simple to do too.

Anyway, thanks a lot for the wonderful comments!

This is very fun! 24 levels too, I am having a blast playing through all of them! The art style is nice, the level design is great, and it's very polish with good UIs and stuff too!

Only thing I'd say is that the gun feels a bit floaty and misaligned (probably caused by the visual centre of mass is different that the origin), and makes doing precise actions quite difficult, especially the harder sections in the last 7 levels of the game. The hit box seems to be a bit big too.

Anyway, this is a very solid puzzle game and I like every second of it. Well done!

Play twice and still got 63 scores. Guess I am not a good typer. Anyway, the graphic is very cute, and the game is extremely serviceable as a typing game. The difficulty goes up quite quickly but is fair enough too, well done!

Not much to criticise really, it's really difficult elevate a typing game as it's quite a solve genre, but I guess with this art style, you could probably allow character movement like how the textorcist does it (it's one of my all time favorite). I would wish someone can add some light to this genre and make new good games! But I digress.

Anyway, this is a very solid game! Well done!

Nice fun top down action game you got here, its very challanging but is still enjoyable. The music is a perfect fit, the graphic is very cute and lovely, the gameplay is smooth. Well done! The game is also surprisingly a slow and methodical action game rather than a fast past hack and slash, which is a bit unexpected.

Throwing the bone is a very risky move and I seldom do it, and resorted to using mostly melee. Not sure if this is the intended way to play but this is how I do it. The cavemen is also a bit weak in my opinion. If you got an option to throw the cavemen, at least make it double as durable. It also feels like I need to escorting the caveman too carefully and it somewhat makes the game suffers a bit. There is another issue of the scene and enemy never changed between levels, but it's probably just a polish thing.

Anyway, very well done! Keep up the good work!

This is a really good roguelite! I'd go so far and say this is probably the best roguelite in this jam too! A bunch of equally balanced weapons to pick and choose, different levels with harder and harder enemies, super nice music, smooth gameplay, all in a single package! Great job!

Nothing much to criticism except a crash after going through ladder, lack of map visual variations for different level, and the teleport feels like an under powered dash. But overall this is a very good game!

This is very fun! Love it! This is truly some idea less explored and I am enjoying every bit of it! Especially that sound effect, it really adds to the charm of it.

For a bit of criticism I would think the game is not chaotic enough, and would really want the laser be a bit more involved in the game. Maybe actions that need the laser to complete? Or maybe the laser can cause fire and stuff that need further attention? The possible is endless here but it would be way more fun. Another bit of feedback is that this game will really shine with a controller, and there are just too many keys in a keyboard, and somehow takes away a bit of fun trying different buttons. (Also why movement is always shown? should have been hidden later in the game :) )

Anyway, this is a very unexpected little gem! Seeing you all don't really have time for the jam and have more important stuff to do. it's a really solid entry indeed! Well done!

Got a score of 736. Hope it's good. I really like this game. Haven't see a driving game this jam yet, and I am happy to see one! And the repair mechanics is really the icing on the cake, easy to understand, but really hard to do quickly when you are also driving and avoiding buildings. Love that!

For some criticism I'd say zooming out and in really makes people dizzy, and I think avoiding drastic change in zooms would be great. Also, please add some sound. The game will surely be a lot fun with some high octane music and car sounds!

Anyway, nice job and keep up the good work!

I love this! Always want to play a game about armored trains! This makes me really want to make such a game too! I love the idea, the chaotic gameplay, and that music matches so nicely with the game too! Very well done!

So for a bit of feedback I feels like not being able to rearrange the train, and also that unlimited length was very game breaking. By spamming electric carriage the game will be won very easily. You could do stuff like making train length an upgrade of the locomotive etc, would makes the game a bit more harder and more strategic. Another big issue was the upgrade reordered each time one is bought. Although its a nice feature getting the cheapest on the left it really makes the whole upgrading experience worse in my opinion, and I just brainless press the cheapest upgrade every time halfway through the game. Also and not least, the final boss feels really underwhelming. Probably it's not even moving make it not feel like a final boss at all.

Anyway, love you game! Well done and keep on the good work!

Interesting concept! I really like how you interpret the theme to a loose canon too, it's quite unique in this jam being not another flying sword! The game also feels like with a bit more work there will be quite some potentials too!

For a quick feedback I'd suggest making the canon loose speed even when not hitting anything. If you think about it, the game can be very quickly completed by upgrading slightly and just go to the pirate by skipping everything.

Anyway, keep on the good work and please continue making games!