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A jam submission

Escape! from Development HellView game page

It's time to make THE GAME!
Submitted by barryk013, Tintenseher (they/them), Moustronaut (@moustronaut), swordofdestiny, CynderStorm, Team ElseWare — 36 minutes, 9 seconds before the deadline
Rated by 19 people so far
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Play satirical stealth game

Escape! from Development Hell's itch.io page

Rate this satirical stealth game

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How does the game fit the theme?
A stealth game where your characters have minds of their own. Surely nothing can go wrong...

What code and assets did you not make from scratch during the jam (if any)?
All assets were made by the team apart from one CC 0 image (Timothee's portrait).

How many people worked on the game?
9

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Comments

Submitted

Awessome! the mechanic of characters just walking by themselves was neat, I just found hard to click on them sometimes. Cool narrative also.

Submitted

Amazing , it is well polished nice feeling game with a remarking story.

Submitted

Incredible game! The idea of having to deal with someone of the team just deciding to walk into other places sometimes is genius, this adds a nice level of difficulty for the gameplay. The audio design, voice acting and art style is spot on, they all blend really well together. Great job.

Submitted

Great visuals, and the voice acting is great!

Submitted

Awesome, the game has very exiting and imersive. I want to play more stage and waiting for full game on steam in the future

Submitted

Absolutely incredible work all around. The art and audio are top class and the gameplay is very entertaining! Fantastic job :)

Submitted

This game blew my mind! Incredible work. Here are my notes. If every player gets captured, the level doesn't restart. Also, the audio is SUPER stuttering, I couldn't understand a word the characters were saying. But fun to play for sure!

Submitted(+1)

This was a nice little stealth game. The music and art was very charming and had a lot of personality! The voice talent seemed to have some fun with this too. I did find that the random movement was more of a slight annoyance than core element of the gameplay, and I would have liked to see the concept of "your characters don't exactly listen to you/have their own objectives" expanded on a bit more in terms of both gameplay and story, but I see y'all were going for a tradition stealth feel rather than Lemmings. Good effort to you all!

Submitted(+1)

really fun game! i love the dialogues :D