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How does the game fit the theme?
"Iron Coffin" embraces the theme “Nothing Can Go Wrong...” by placing the player in a constantly deteriorating submarine where everything is going wrong at the worst possible moments. The mission seems simple—deliver a mysterious package—but the reality is a chaotic fight for survival as systems fail, enemies attack, and unknown horrors emerge from the depths.
What code and assets did you not make from scratch during the jam (if any)?
Audio Assets – Some sound effects (e.g., sonar pings, alarms, underwater ambiance)
How many people worked on the game?2
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Comments
Reminds me of some old flash games I used to play as a kid, don't know how to explain haha good job
This gave me Alien vibes( the movie ), the sounds are top notch, reminds me of five nights of freddys!!
I was a little confused at first, but overall I like the puzzle-solving part!! Creepy atmosphere and background music. Well done
i liked art and audio worj