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A jam submission

EveryWare is FineView game page

Can you beat the clock as you pack the incoming flurry of orders at EveryWare? Remember... Nothing Can Go Wrong.
Submitted by Bijoy K, Darth Mauli — 9 hours, 8 minutes before the deadline
Rated by 31 people so far
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EveryWare is Fine's itch.io page

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How does the game fit the theme?
In EveryWare is Fine you race against time to pack and ship customer orders in a warehouse without making mistakes. There are several steps to completing an order, but the company policy is "Nothing Can Go Wrong" so only the orders that perfectly match can go through, everything else gets incinerated! There's plenty of opportunity for things to go wrong, like breaking fragile objects, forgetting a step, taking too long, or shipping an order with an incorrect label... As the orders pile up, so does the pressure that "nothing can go wrong".

What code and assets did you not make from scratch during the jam (if any)?
Music/SFX, Common Unity libraries - Cinemachine, DOTween. Everything else was all made by us during the period of the Jam

How many people worked on the game?
2

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Comments

Viewing comments 2 to 1 of 27 · Previous page · First page
Submitted(+2)

This goes so very hard. It's super difficult to get the level of polish that you guys managed, especially as a team of 2??? WOW. Is there a sound volume setting anywhere? I would love to learn how you use tweens the way you did, it looks so good.

Developer

Hey! Thanks! :D
Sadly, I didn't make a volume setting. So, personally i think DOTween is awesome for visual animation and even timing behaviours (much easier than coroutines) - the key is to use the `DOTween.Sequence` feature.. then you can coordinate timing and availability/logic of multiple things by using `Join`, `Append`, `AppendCallback` and `AppendInterval`.

Submitted(+2)

Okay, what the actual fuck?

How come you can release SUCH a polished game in this short time frame?? Seriously, you would have told me this is a fully-fledged game, I would have 100% believed you!

Add coop (couch and remote) and you have yourself a fantastic game that I would FOR SURE play with my friends when just wanting to chill on a cool game!

Mad congrats to you both for this game! <3

Developer(+1)

Hey! Thank you! 😁😁

Yeah we crunched a bit haha.. and found during the jam that probuilder on unity is amazing for making blocky prototype assets fast. 

Good shout.. I do see it being fun coop... I think it will be fun to build this to full.

Developer(+1)

Thanks a lot for your awesome comment, @SpicyFrog (brilliant username, btw :D)

Viewing comments 2 to 1 of 27 · Previous page · First page