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How does the game fit the theme?
Since the theme was "Nothing can go wrong", Under Control is about a situation that is gradually deteriorating and the player is tasked to keep it manageable until the time limit.
The player must fix the malfunctions appearing on 3 consoles around him to keep the corresponding monsters contained. The malfunctions appear more frequently as time goes on to keep the player on its toes.
If things go wrong by letting a monster escape, the player dies and the game ends.
What code and assets did you not make from scratch during the jam (if any)?
All musics and sound effects are royalty-free and come from either Freesound.org or Youtube SFX channels. I edited some of them according to my needs
The following 3D models and animations were not made by me but were free models on sites like Turbosquid.com and Mixamo:
- Mutant: Mixamo
- Headcrab zombie: https://www.turbosquid.com/3d-models/3d-improved-gonome-1901177
- Half-demon: https://forums.unrealengine.com/t/free-aaa-quality-horror-game-monster-animations-and-ai-included/71474
- Shutter: https://www.turbosquid.com/3d-models/free-rigged-roller-shutters-3d-model/1026242
Apart from this, the rest of the static meshes were made only by me in the engine, as well as the whole code (blueprints)
How many people worked on the game?1
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Comments
Well, I liked the mechanics I got impressed because the monsters model I'm can't sleep this night because of them D: 5 starz
Keep it up!
Well that was scary! The sounds for clicking the buttons is very satisfying.
Thank you! I'm happy you liked it :-)
very clean implementation of all the mechanics
I like the little tasks a lot
I wish it were a little more obvious when something needed doing
Glad you enjoyed it overall!