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How does the game fit the theme?
Players must construct perfect rock sculptures to pass a level, nothing about the tower can go wrong.
What code and assets did you not make from scratch during the jam (if any)?
Ground/skybox textures and sounds. (Links noted in credits)
How many people worked on the game?1
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Comments
Thanks for the meditative game :D I feel like the timer is a bit too stressful for the game you are making, but the base concept is really nice, thanks for this calm experience ^^
Thank you for playing! Now that you say it I think yeah this game totally could've just used the "nothing could possibly go wrong" interpretation of the theme and gone for a full zen style game.
Interesting concept! I failed the second level many times because I had a hard time getting to the rocks fast enough with the slow movement speed. I was yelling at the monk irl lol
Haha, yeah the second one is tricky (a hint though: try gathering the rocks before stacking). Thank you for playing!
I couldn't progress past the first stone for some reason and made my computer crash lol
Ah I'm sorry about that. I'm not sure what bug could've caused that. Did you happen to get an error message? Thanks for the feedback though!