Great game! The artwork is very well done! It has the same super satisfying vibe of completing the tasks like in Among Us but with the added intensity of the timers. It would be cool if the ship somehow changed over time or something to push the player longer to see what happens.
Aejjee
Creator of
Recent community posts
"It took a bit of patience, but I was able to beat the game." That's funny because I just deleted the last level out of frustration haha (I'm classifying that as a bug fix because it should've never existed and nobody should have to suffer through that). The fact that you beat the game is extremely impressive because I've only managed to get those stupid round rocks to stay twice on the last level and I know what the collisions look like.
"I flung myself off the peak..." LOL, yeah I was going to model in some scenery neighboring mountains but I just didn't have enough time. And as for the monk I think after the jam I will add a monk voice volume slider bc that does get annoying.
Thank you so much for playing!
Oh my god this is really good! The movement is so smooth. I spent much longer on the first level than I was probably supposed to just trying to do the corridors at full speed because of how fun it is to cancel your velocity around corners. The artwork is very well done as well. Overall fantastic job!
pov me freaking out over how good this is:
That was fun! I hoisted everyone up but it didn't matter because I can just spam the cannon. There should be some sort of cooldown or consequence to firing the cannon (unless there is and I am just unaware). Otherwise, amazing job on the art, and the mechanics are interesting! Thanks for the cool pirate game!
Actually a really cool idea! I thought it was broken when I couldn't move before I checked the game page, so it could benefit from just a little text on screen for the first level telling you what's going on. Another good rule would've been that you have to be looking straight up when moving. Good job!