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How does the game fit the theme?
You're tasked with piloting a new ship for the owner of floatsalot cruises. Though he insists "Nothing can go wrong" with his ship or the voyage, mechanical failures and an unexpected visitor prove him to be a liar.
What code and assets did you not make from scratch during the jam (if any)?
The music was made by Dimitrios Kapoukranidis, before the jam and we purchased commercial rights as we have worked with him and his incredible music before. SFX and everything else was made by the two person team during the jam
How many people worked on the game?2
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Comments
A really really good submission, im surprised you guys were able to create such a game this quick, really impressive. The graphics and audio are almost top notch, gameplay felt unique but felt a bit boring at times, I wouldn't call it a massive flaw tho. Its really enjoyable, good job you should be proud!
9.5/10 :D
I died to mutiny. Not sure why! Great job though. It looks beautiful and you've set the mood perfectly. I really wanna get out there and explore!
The visuals and music create a very comfortable atmosphere. Well done. The journey is quite long. I barely encountered any obstacles to victory, beside monster spawn directly on the ship.
Good visuals and good idea. The only thing I would like to comment is to maybe a faster gameplay would be a good one but I like it. Good one.
I am in love with the visuals, and the music. It is really well done. I couldn't seem to steer the ship after first crash though - no matter how much I turned, it didn't turn.
I can see this game being something I could sink hours into, if it had some more hours on the content part. But, for a week, this is incredible. I love it!