Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

JimmyT

115
Posts
7
Followers
3
Following
A member registered Aug 14, 2022 · View creator page →

Creator of

Recent community posts

Really enjoyed your game! The story, the atmosphere you created with the music, sound and lighting (and those ominous red-eyed pigs). The gameplay was also unique and interesting. Well done!

Thank you for playing!

Great game, great level variety! Loved the walking animation, lol. Good job!

https://itch.io/jam/brackeys-13/rate/3347863

Thank you. Will check out yours later today.

Hey! I'd like to see some more feedback on my game, my very first try at a 3D puzzle game (and a 3D game in general). Will check out yours as soon as I'm able. Thank you.

https://itch.io/jam/brackeys-13/rate/3347863

Nice visuals, sound effects and overall atmosphere, but unfortunately it was way too difficult for me. Zombies spawn way too fast and getting grabbed is insta-death within 0.3 seconds. Maybe a few easier difficulty settings would help ease up the players to this very challenging version.

Thanks!

(3 edits)

Awesome little game, nice unique visual style and the music is catchy too. Good job! Potion mixing is quite a popular idea for this jam, haha.

Thank you!

Fun and unique game, had some good laughs. Well done!

Such simple concept, but very fun to play. Awesome job!

My 3D puzzle/riddle game: https://itch.io/jam/brackeys-13/rate/3347863

Fun game, interesting perspective (literally)! Good job!

My first ever 3D puzzle/riddle game, I hope you enjoy!

https://itch.io/jam/brackeys-13/rate/3347863

Thank you!

Yep, its much better now! Managed to beat the game even. Good job!

(1 edit)

Ran a bit laggy and mouse movement was a bit slow for me, but otherwise fun game! Love the "complete a cookbook" idea!

(2 edits)

Nice, challenging platformer, really liked the level design and the different mechanics. Unfortunately the controls felt like they were not on my side, running jumps didn't always work for some reason, and when they did, the character kept running after a jump even if I stopped pressing directions. Because of this I had to give up after quite a few tries when the red spikes got introduced. I'd be happy to revisit and beat the game if these issues get fixed, because its a solid game otherwise.

Thanks!

Thank you very much for playing the game! Definitely regret not putting a sensitivity option in the game. Also should have been more thorough with level 7, I agree. Appreciate the feedback!

The fast zooming in and out on click and release felt a bit disorienting at times, but that might be just me. Very fun game overall, well done!

Thank you for checking out the game!

Adorable game, very nice artwork and interesting interpretation of the jam theme. The squiggly font was a bit distracting and made reading a bit hard for me, but other than that, no issues. Well done!

(1 edit)

Charming little game! Saved the village with a librarian in the end, knowledge is power! As others already mentioned the UI could use a little more work. A confirm button on the hours selection screen and more visible exclamation marks (above the 3D art) for the untasked villagers is what sticks out for me the most. Very good job overall!

Thank you for the feedback!

Thanks for playing!

Thanks for playing and taking the time to beat the game!

Awesome little game, the bubble spraying is very satisfying! Immediately thought of Contra without looking at the GDD first. It was very hard for me to only use the mouse for the buttons and not try to aim, turn with it. But that's not the game's fault, but my ingrained habits from newer games. :)

Thank you for playing!

Awesome entry! Loved the atmosphere! The W and S directions were a bit easy to confuse though.

Simple concept executed very well, had fun playing it! Good job! Like the addition of multiple vehicles. My only tiny nitpick would be that some coins felt a bit too close to obstacles, requiring very fast reaction time to be able to collect them and avoid crashing too. Ended up skipping quite a few of those. Maybe its just me. :)

Thank you for playing!

Thank you for playing and for the feedback! Looking back, I definitely made the game a bit too fast in fear of it becoming too easy. Will make some adjustments post jam for sure.

Sounds interesting and I think its well within the jam's theme. Looking forward to your submission! Good Luck!

(1 edit)

Well, then flip it around and make a DESTROY THE WORLD game. Be the storm after the calm. Like an alien spaceship collecting power ups to destroy the planet. Any time sensitive game where you have to prepare (or prepare for) something bad would fit the theme. Hope it helps. Good luck.

(2 edits)

Two words (while cliché as hell): Wave Defense

Awesome little game, I enjoyed playing it. Couple of times when the timer reached zero seemingly nothing happened, until I realized I can scroll the map and the top left was full of void. :D

Thank you very much for playing!

Awesome game, very polished! You managed to take a fairly overused theme (zombies, infection) and still made something unique and fun. Love the graphics, especially the UI! Very well done!

I made a "tile corrupting" strategy-roguelike game for the jam based on an old idea I had. Most of the game came together very nicely. I struggled a bit with the "future-proof" rogue-like upgrade system and the overall balance of the game, which still needs a lot of work after the jam. Controlled randomness is hard people. :) I am very very proud of the result. Based on some feedback I received from this amazing community, I'm definitely going to develop it further into a full game.

https://jimmy-t.itch.io/domain-of-yvl