Nice, challenging platformer, really liked the level design and the different mechanics. Unfortunately the controls felt like they were not on my side, running jumps didn't always work for some reason, and when they did, the character kept running after a jump even if I stopped pressing directions. Because of this I had to give up after quite a few tries when the red spikes got introduced. I'd be happy to revisit and beat the game if these issues get fixed, because its a solid game otherwise.
Viewing post in Journey to The Jewel jam comments
Hey there, thank you for taking the time to not only play my game but provide feedback. A new version (v0.1) is now available to download separate from the original version which hopefully addresses your issues. I've added something known as "coyote time" which allows players to input a jump even after they walk off a ledge for a brief period. This should stop it from feeling like the game is not registering your jump inputs. I have also added strong deceleration to the player while they are airborne and no direction is being input. Thank you again for the feedback.