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A jam submission

Mission: Don't DieView game page

Submitted by ReinhardVA — 8 hours, 40 minutes before the deadline
Rated by 6 people so far
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Mission: Don't Die's itch.io page

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How does the game fit the theme?
Every buff has a debuff too.

What code and assets did you not make from scratch during the jam (if any)?
I found sprites in internet, codes are from scratch

How many people worked on the game?
1

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Comments

Submitted(+1)

I felt like it controlled really well, but those enemy bullets. They were so fast that there was just nothing I could do about em no matter how well I controlled my player.

Submitted(+1)

I love a good top down shooter! I think either adding a stat for the number of enemies defeated or total time survived would be nice from a player point of view. Keep  on coding and good job on submitting something, participating in a jam isn't easy! Also I think if you were to put a thumbnail up for your game, you might get more traffic over here :)

Submitted(+1)

I assume this is one of your first projects? Certainly is a good start, a couple simple improvements I'd suggest to make the game a lot better are:

  • Making it clearer which powerup you get when you grab an item box
  • Making enemy projectiles slower, currently it feels unfair to get shot and die because you can't easily avoid it
  • Adding some kind of score either for number of enemies killed or time spent alive.

Hope you keep at it, good luck!

Developer(+1)

You are right, this my third project. Normally i wanted to make it more player friendly but i failed to manage my time 😅.  I was trying to implement A* pathfinding but i could not implement it and it takes my 2 days. Thank you for reply.