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A jam submission

dezView game page

Submitted by keigo — 9 hours, 45 minutes before the deadline
Rated by 3 people so far
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dez's itch.io page

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How does the game fit the theme?
You work at a cafe where many issues arise

What code and assets did you not make from scratch during the jam (if any)?
none

How many people worked on the game?
1

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Comments

Submitted

Couldn't get buns from the station, too many pickup and drop buttons; fired off the AK. American approved.

It has a fun concept but definitely could use refinement on the controls.

Submitted

I killed so many people...and even served a few customers. 

Took me some time to a hang of the controls, but then it worked out quite well. I think all the pickup actions should ideally just be a single key. All in all a very stressful but also fun experience. Well done!

Pro tip: You can hide in the back of the kitchen and shoot the intruders when you get to it, because they can't reach you there. 

Submitted

If you could make it one key to pickup, drop, and pickup a dropped item that would make the users life a lot easier. I had a hard time and would often just keep pressing keys until I got the result I wanted since its a lot to remember. Decent start to a project tho!