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How does the game fit the theme?
Making mistakes makes the game harder. So nothing can go wrong or else you'll loose the game pretty quickly.
More details: If you don't deliver packets in time, they expire and a few more spawn at random locations. So making mistakes makes the game exponentially harder for you over time.
What code and assets did you not make from scratch during the jam (if any)?
Frameworks (Vue.js, Nuxt.js) & utility libraries
How many people worked on the game?1
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Comments
Great concept, reminds me of mini metro and mini motorways, but with exponentially growing complexity (which is good for such type of games). Fits the theme. However, what disappoints me is the lack of any kind of sound effects :( Overall, liked the game.
Really cool using modern frontend tech to make a full game (good choice on Tailwind).
In typical web dev fashion, Firefox has issues; the lines don't show up for some reason. It could also be nice having a background music and SFXs (maybe through the <audio> tag?)
Other than that, great execution. Really like it!
Well, it wouldn't be a web project without browser comaptibility issues I guess. Luckily just a small thing, so should be fixed now.
Good point, I'll definitely add sound effects and music in a post-jam version.
Thank you, both for the report and for playing!
Gorgeous game, I love the visuals! Also love that you did not use a game engine, as in your other game Bobbity, quite impressive! Even in easy mode after a while it was not so easy (especially after having a beer :) Congratz!
Thank you so much!
Yea, it's quite hard to find the right balance between providing a chill introduction, making it more challenging over time but also not too stressful too fast. Not sure if I succeeded with that, but I tried. Thanks for playing!