I like the idea of reusing the same mechanic and varying it from level to level. A few of them were quite challenging (the speed one was especially hard to control). The lighting looked really cool too. Add a bit of variety in each of the puzzles (was there much difference between moon and strong legs?) and you've got a decent puzzle platformer.
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How does the game fit the theme?
Performing simple actions leads to different results.
What code and assets did you not make from scratch during the jam (if any)?
TileMap
How many people worked on the game?1
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