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A jam submission

Again and AgainView game page

It doesn't seem complicated, but it always goes wrong.
Submitted by Greed_End — 8 hours, 1 minute before the deadline
Rated by 7 people so far
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Again and Again's itch.io page

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How does the game fit the theme?
Performing simple actions leads to different results.

What code and assets did you not make from scratch during the jam (if any)?
TileMap

How many people worked on the game?
1

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Comments

Submitted

I like the idea of reusing the same mechanic and varying it from level to level. A few of them were quite challenging (the speed one was especially hard to control). The lighting looked really cool too. Add a bit of variety in each of the puzzles (was there much difference between moon and strong legs?) and you've got a decent puzzle platformer.

Submitted

Really fun concept! I liked that the bodies persisted after death. Could be really cool with more complicated levels. Great job!

Submitted

This was nice! I liked the 2D lighting effect, it looked good and felt like quite a clever implementation. I was able to clear through in one sitting.

Submitted

fun concept! smart to efficiently use the same level but changing it up through rule changes such as player controls and speeds or small level gimmicks, it worked pretty well. graphics are nice and sfx is pretty decent. the only thing i can maybe critique largely is how slow the player is, since some of the changes were pretty basic that the whole level was the same except for one tiny thing which didn't really alter the experience that much. for instance, player changes made the whole level play different but level 7 only had one change at the end which made the rest of the level just monotonous. if the player was faster overall with more momentum it would've alleviated this a bit. otherwise, good potential.

nice work!

Submitted

Cool concept, and feel! Just needs some more content and (in my opinion) a bit more variation. Perhaps addative changes persisting through levels, or a larger level with more possibilities could help?