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OCTOX

173
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1
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9
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A member registered Feb 14, 2021 · View creator page →

Creator of

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Thank you so much! I can not think of a greater honor than someone playing my jam game for over an hour (and I frankly doubted someone would ever reach 10000+ score). Great feedback definitely worth implementing <3

Thanks for your kind words and great feedback!

Thank you, and great feedback!

Thanks for the kind words and valid input!

Thanks <3

Thanks!

Thanks!

Thanks for the feedback! Spawning multiple enemies at a time is a great suggestion and would provide a deeper dynamic, as you mentioned.

Nice game! I think the opponent playing cards themselves could give for an interesting dynamic!

Thanks!

Yeah. Great fun either way!

Thanks <3

Thanks!

Nice game! Gives retro (and Dune vibes from the mining and stuff), and has nice atmosphere and feel. The movement is really nice, however one unfortunate issue for me on laptop with mousepad is that RMB isn't really a thing xD. I can totally understand it being overlooked though, and realistically, a great majority are going to be playing with mouse.

Good stuff!

Thanks for the feedback and the kind words! As goes for the semi-unique mechanics, the linked controls are meant to incentivise more careful attacks. You must position yourself a bit from the enemy, quickly aim and shoot before they have time to attack back. There are probably some variables to be tweaked there.

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I was able to get around 150KB. The visuals are great and unique, and the animation for losing is amazing. Some small notes (based on personal preference and to be taken with a grain of salt) are:

- The game field is pretty small, and can pretty easily get cramped. I think having blocks being broken immediately after hit once by player/enemy could help declutter,

- The game is very luck influence. On my top run, I found myself getting like 100K score without having to place a single block, as I was just getting lucky with enemy spawns. On another run, I hit an important file, and two more spawned right in my path before I could react. Perhaps avoiding stuff to spawn in the players near-path could work, as it would force the enemy to place blocks to reach enemies, and would give them time to avoid obstacles.

Otherwise, unique, cool and inspiring game. Congrats on a really nice entry!

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Cool game, and really well done and impressive for a first! Polish, as you mentioned, can always be applied too help any game, but as this is your first published game, I'll focus more on the core:

- I think the game at its core is really difficult. I'd recommend starting off slow, with few enemies, and prgressively ramping up the amount of enemies.

- The controls are a bit finicky. I think slowing down the paddle movement (and compensating with slower enemy movement), as well as positioning the paddle a bit further away from the planet could help.

Good stuff!

Cool game! Great visuals (which I think would look even better without the blur) and fun and unique concept!

Awesome game and fun survivor-like! Unfortunately, the game freezes after picking an upgrade (from what I assume is the enemy spawning), until it at level 11 freezes completely for me. Otherwise, good stuff!

Cool game! Great visuals and response - include some sound and you'll have me fully immersed. I love the tiny animations like the white flag of the Trojan and the fire wall "burning out". Also, tiny detail, but I believe fire rate is a measurement of projectiles/time; a lower fire rate implies slower attacking. (Just thought I'd let you know.) Good stuff!

Awesome game, and interesting approach to a tower defence! I'd make the enemies a bit slower or have less health because they qute easily get through defences - although, at the same time, it adds a challenge. Good stuff!

Thanks for the kind words!

Cool game! Some of the visuals are a bit hard to see (such as the bullets) as well as some communication (e.g upgrade descriptions and whether or not you afford somrthing. Additionally I think the difficulty scaling is a bit off - the game ramps up a bit slow. Otherwise, interesting theme interpretation. Good stuff!

Thank you for your kind words!

Awesome game, visuals and atmosphere! There were some slight freezes in the beginning (although to be fair I am running on a laptop), but the visuals (which I assume is the culprit) totally make up for it. Good stuff!

Thank you!

Awesome game. Unique visuals and concept, good work!

Thank you for your kind words! <3

Awesome atmosphere and visuals, feel and immersion. Incredibly impressive for a first game (and one on a time-constraint for that too), especially the visuals being entirely based on shaders. Good, inspiring stuff!

Very, very aesthetic and well polished game (visually and sound-wise)!  The subtle camera tilting after the mouse is a very nice touch. Interesting to see what the final game will look like, good luck! 

Thanks!

Cool game and great idea! Impressive with the AI too!

Thanks! <3

Great game! Pretty art, calm, fitting atmosphere and satisfying feel. The flip mechanic adds depth and is a very nice addition. Unique and interesting interpretation of the theme as well.

One point of feedback I have is that the UI looks a little off in the environment. The colors don't really match up, I feel.

Good stuff!

Thank you!

Thanks for the feedback! And yeah, I do agree on the spawn noise being too high-pitched.

Nice game - good polish and visuals! Two ideas: I think using parallax background layers could really add to the atmosphere; and, when aiming the view is obscured a bit much (imo). (Perhaps a vignette effect would be more appropriate?) Good stuff & good luck!

Great visuals and feel when smashing into things. Nice game!

Thanks for the feedback and for playing! I am aware of the struggles with the cursor and could unfortunately not fix that on time. As goes for the time of regeneration, I can see your point (especially for late-game when enemies come more frequently).

Thanks!