Nice entry!
The Deja Vu element is really there, and makes for an interesting game experience.
I found the game to be enjoying, however I think with a larger castle with more elements/mechanics, it could be even more fun.
Otherwise nice entry!
OCTOX
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Either I am really bad at this game, or this game is really hard xD.
I seem to lose to the tree enemies, no matter what I do. Perhaps I am missing something about the game? Either way, I unfortunately can't rate the game due to me not being able to get through a lot of content.
Anyways, I'll still give feedback:
-You're really thrown in to the game. Perhaps some story (doesn't have to be anything too much, just something) that will give one an idea of what the game is about, and what ones goal is.
-As mentioned, please make the game easier, or if there's something I'm missing, please tell. Something I, myself, have noticed when submitting game jam games, is that people prefer games that are easy to complete, and can be completed rateher quickly (that is if the game has an end of course).
-The different resulotion of the sprites is confusing, and doesn't really look all to appealing. Try to stick with one resulotion.
-The movement is quite jittery, I'd look into Vector3.Lerp() for smooth movement, or alternative solutions.
This is a really nice, and neet idea for a horror game. The footsteps were super polished (both visually and audio wise) which made for a better experience.
As for improvment:
-In the case of a game jam game, I don't spend enough time to relay the entire game to get a new ending (I did the "Reset with it" ending. Perhaps make a way for the player to get all ending, that doesn't involve having to replay the entire game.
-Don't get me wrong, I loved the art-style of this game. However, I felt that the flare efects and the sound "ripples" didn't fit in, as they weren't all too "pixely" like the rest of the game.
-Some of the gameplay is a bit repeating. Perhaps you should've experimented more with the vents, including a maze of such.
Otherwise well polished, and fun game.
Thanks for the feedback!
I agree with the difficulty curve being off, causing hard gameplay. Was a result of me not having too much time to go back and change things.
As for the tower cooldown being reset when a tower is selected, this is due to a potential "cheat" I imagined being quickly switching between towers to fire them, hence totally skipping the cooldown. But I also see your side of the feature. Perhaps there is a better fix.
Nice little game, and nice concept!
I liked the music, although I personally think the art was a bit lacking. I understand you're going for this simplistic "shapey" artstyle, but I do not feel as if the player really fits in to the game, as it is blurry compared to the sharp edges of the others. Some paralax background would be cool as well, and some postprocessing (or more if already existing). I also think that the gamespeed could be ramped a bit. Some other feedbacks are: damage indication(for enemies as in the beginning of wave 2 I thought I was not damaging some shapes) and menu improvements.
This is of course just my feedback, and I understand if you don't agree with some, and I also understand the time pressure that exists. Could be somethings to think about if you plan on updating it though! Otherwise nice game :)
The clock one may have been a bit confusing, and would probably have required a tutorial. You need to hold down the right mousebutton for an effect. The teleportation ability may also have been confusing, as you can only teleport to valid places, which means places not too close to a wall nor enemies.