This was a really interesting way to control the character. I definitely liked the typing, but I think a little bit of traditional UI as well would have been helpful.
Your tutorials were top notch!
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How does the game fit the theme?
The game fits the theme because the virus eats love, so if you enter a dangerous area, you are committing to beat it hitless or you'll kill one of the townfolk who love you. Unfortunately I ran out of time, so the NPCs aren't compelling or anything yet.
What code and assets did you not make from scratch during the jam (if any)?
I used artwork purely from the sponsor craft pix, and I got free sfx for the car.
How many people worked on the game?1
This was a really interesting way to control the character. I definitely liked the typing, but I think a little bit of traditional UI as well would have been helpful.
Your tutorials were top notch!
The combat was fun, the enemy animations and AI was very smooth. The map/town sections are very ambitious for a game jam! I didn't fully understand, but I can imagine that they would make more sense with a bigger game. I'm also a fan of any game that involves typing words under pressure, so I'd like to see more of that feature. Good job!
This is a phenomenally complex game for a jam, I’m very impressed. I had trouble grasping all the mechanics but I think I could get the hang of it after dedicating more time to it. Well done!
I liked the combat sections of the game but I just couldn't figure out how to play the other portions even with the tutorials. In a future update maybe you can make try to make some of the tutorials more descriptive. Also you can add a reset if you fail to do something (like selecting the map parts in the right order) because everytime I failed that I just had to exit out and reload the page.
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