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How does the game fit the theme?
Your trying to grab a report, but an invisible wall blocks you and you tumble down fake ground, so everything is going wrong... also the time limit is tight, so nothing has to go wrong in order for you to win too.
What code and assets did you not make from scratch during the jam (if any)?
I didnt make the font, nor the music
How many people worked on the game?1
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Comments
I am stuck at the vampire level... It is so difficult. The grappling mechanic feels very nice to play tho.
That grapple is super fun
I love the game mechanics because you struggle (typical Elden ring enjoyer / also pain enjoyer). I also love that it is a so to say speed run game! What I loved the most was the smoothness of the grapple mechanic and its predictability where you'd have to place it! Very good game design! Big thumbs up from me! :D
The grapple mechanic is pretty fun, but I really struggled to beat the game
Very annoying (I know its on purpose), but I like the idea! Could've made the grappling system more user-friendly tho, clicking on the crates exactly is a task by itself. Other than that, the idea is nice, remind me of TLA. Sorry I like to yap sometimes haha 🤥🤥
I really like the idea and how the grappling hook works, but I got kinda stuck on the Part where the workers chase you, because the sight is suddenly so reduced. Apart from that nice cute game :)
Really loved the idea and gameplay. I liked the rage quitting part of it as well. Don't have the skillset to make it past the second overworked employee yet, but I will try as I am very curious if he actually gets the report
Constructive feedback: Can add a game mode without time constraint so that some difficulty is reduced since I wanted to reach the end.
Please play and rate mine as well, thanks!