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How does the game fit the theme?
The player is made to perform a precise task (hedge trimming) with a fast and clunky machine. So it's a sarcastic interpretation of "Nothing can go wrong", ie. Everything will go wrong.
What code and assets did you not make from scratch during the jam (if any)?
Music and sound effects are not made by me (they are royalty-free)
How many people worked on the game?1
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Comments
A simple but interesting concept! I ended up getting all C's on my first run through so I didn't find it too crazy easy, but not hard enough that I couldn't get through the levels in one try
Short and sweet! The art style felt cozy and refreshing and the gameplay was both satisfying and had a perfect challenge level in my opinion. The grades after each level were a nice touch. I loved the subtle humor and could see the storyline expanded with new mechanics. Great presentation!