Play game
Sunny Street's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
How does the game fit the theme?
Sunny enjoys his blissful ignorance in a world where nothing can go wrong. Protect him to make it a reality because nothing can go wrong!
What code and assets did you not make from scratch during the jam (if any)?
Old movie shader made by Pedrorns! Everything else made from scratch.
How many people worked on the game?1
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really simple and fun, when the chaos gets ramped up you feel thankful for the simplicity so you can focus on one task. My greediness to get every safe made me miss out on my biggest score but it kept my wanting to try again.
Gonna be humming this song all night now. I really like this art style and the idea is simple yet challenging when you have multiple projectiles on screen. I would be friends with the sun, he seems chill.
Interesting idea and when I saw the game start section it reminds me the days while waiting for the cartoon to start on TV. Congrats.
Cool gameplay, btw i dont know how it fits with the game theme but i loved it
Cool artstyle i really like that looney toons vibe you tried to achieve. I have no idea how you managed to get that highscore, maybe i'm playing it wrong, also I am not sure what those buffs do, that you can pop. Overall i enjoyed playing it.
I like the art style and the overall vibe. Not sure if I'm doing it right though: redirecting the cannonballs outside of the screen works most of the time, but then, randomly (with no cannonballs on screen) I die.
Odd... The cannonballs blow up when colliding with each other. Maybe you are redirecting cannonballs to the cannons themselves and when a cannon goes off at the right moment the game ends? The screen should zoom in around the cause of death whenever you die so that may explain the deaths too. Thanks for playing!
the art is really cool but i thought it was a little too challenging
The aesthetics are very impressive!
Although the gameplay is a bit too harsh on the player- there is barely enough time to react to the bomb being shot downwards from the cannon. After about 10 minutes of play I managed to succeed only once in redirecting the bomb, after understanding that's what I'm supposed to do.
Besides that, the animations, visuals and music really fit the theme you went for. Good job!