I enjoyed this overall, very fun and unique! Only thing I would say is that eventually the gameplay can get quite repetitive and I don't think there were very many upgrades to choose from, but a good idea that would be really fun if expanded on!
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How does the game fit the theme?
You're not allowed to make a single mistake, or else it's game over--hence, "nothing can go wrong"...
What code and assets did you not make from scratch during the jam (if any)?
UI sounds (by Cyberleaf)
Buttons prefab and Buttons scripts (from other game)
How many people worked on the game?1
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