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How does the game fit the theme?
My game fits the theme due to the mechanical chaos and randomness placed in the game (this would be through the Events system and random Items). The game also gets more chaotic as you progress.
What code and assets did you not make from scratch during the jam (if any)?
I used Bosca Ceoil: The Blue Album for music and SFXR in LMMS for sound effects. I used Aseprite for my art assets. I used a font taken from Google Fonts as well.
How many people worked on the game?1
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Comments
Difficulty ramps up quick! But i love survivors like games. Impressive you got those systems developed in a week! Great job.
The game was kind of fun, I made it to wave 12.
Nice top down shooter! I don’t know if I just got quite lucky with the power ups I got, but the game seemed like it got easy quite quickly, so it may be worth upping the difficulty a little and rebalancing the power ups.
Thanks for the comment and for playing the game. I definitely agree with the fact there were some issues with the difficulty scaling system, and I'd say that if I were to do one thing differently it would be that, but I also thought that if the difficulty was going to lean towards being too easy or too difficult it would be better for it to be the former as it would still remain accessible and fun without being frustrating. Good to hear that you liked it.
Yeah definitely agree, always better to make something a bit too easy so people can experience it and rate rather than so hard they give up. Good luck with your future projects!